PREVIOUS MISSION THIEF
2 NEXT MISSION Mission 5: Eavesdropping [This
report has recently been verified with TFix/NewDark 1.27. No changes exist
between OldDark and NewDark for this mission, as far as ghosting is
concerned. Keep in mind that there is a difference between playing the game
in NewDark with or without TFix. TFix updates the core mission files, as well
as applies .dml files that tweak the environment in numerous ways. These
changes aren’t supposed to have a significant impact on gameplay, but when
ghosting, slight changes could occur. If wanting as close to the “vanilla”
experience as possible, install just NewDark, without any further patches. I
have ghosted the game 1) in OldDark, 2) in plain NewDark, and 3) in NewDark with
TFix.] Applying golf terms, this
mission is par for the course. Nothing special, yet with a few interesting
aspects. We get introduced to functional iron beasts, and the game’s main
villain voices his opinion for the first time. I am definitely a fan of the
Hammerites over these clunkers. There are indoor, outdoor and underground
areas, but nothing we haven’t seen before. Karras’ plot to rid the world of
all life is also eluded to at one point. Overall score: 7.2/10 After being approached by
the Keepers, my next step was to overhear Karras’ meeting with Sheriff
Truart. It was to take place at the Mechanist seminary, built around an old
Hammerite cathedral. I was to eavesdrop on one of the two doors marked on the
map, and follow further instructions from there on. There was a 1,200 loot
goal, but no requirements besides that. The front gates were
guarded by two female archers (or crossbowers actually) on the east and west
tower balconies. They pivoted north and south, but could spot me from either
angle. Creep-crouching out of view circumvented any comments. From my
blackjack run I knew that preventing the guards and the iron beast on the
west side from triggering would leave the compound a lot less crowded. Two of
them (including the robot) had patrols that went through parts of the chapel,
a highly unfavorable condition. Instead I worked my way clockwise around the
east side of the seminary. The toughest spot of the
mission was in the south end of the chapel. The pulpit area held four pieces
of loot (plus the potential deposit box key), all in view of a nearby
stationed mechanist. As if that wasn’t enough, a valuable tiara was located
on the chapel floor in between the pews, just in front of a guard by the main
entry. In addition, the entire seating area was surrounded by noisy, metallic
floor tiles. The loophole, however, was a timely conversation initiated upon
entry through the chapel’s southeast door. Both guards headed for the middle
of the chapel, instigating a discussion regarding tonight’s important
meeting. The front door guard was still facing the pulpit, but far enough
away not to take notice as I stole the valuables. The other guard had his
back turned the entire time. I even managed to sneak over to the east corner
before their chat ended (left image below). In order to steal the tiara
within Supreme rules (without any first alerts/comments) I had to snag it as
the conversation ended and the guards were heading back to their stations.
Once that time came, I ran along the wall to directly out from the fourth
pew. The best method from here was to creep-crouch-run across the metal until
I was close enough to lean in and grab the items. By now, the pulpit guard
had reached his spot and turned back around. He would now spot me and comment
if I moved faster than crouch-walking. So I turned and moved back to the east
wall before the second guard came to a halt. He would comment if turning
around while I was close to the pews. He didn’t spot anything east of the
metal, and I might have been safe closer than that too. Regardless, I could
securely inch along the wall back to the entry door (right image below). There was a strange piece
of loot in the west storage closet by the pulpit. It seemed to be an offering
bowl of some sort, worth 20 gold (left image below). Anyway, it looks like
junk and can easily be missed. Next I eavesdropped on the
main event in the meeting hall. The hall itself wasn’t accessible, but the
doors on either side were. The purpose of the conversation was to find out
the location of the safe-deposit box key. The key can be found in any one of
10 fixed spots around the mission. The correct spot is randomly generated
upon starting the mission. Coincidentally, the key was found on the pulpit,
so I already had it in possession. The inventory name simply changed from
‘key’ to ‘safe-deposit box key’. I also got a verbal confirmation from
Garrett. This was very bad news though, as the key couldn’t be placed back
without setting off the mentioned guard. This was not only a requirement for
Supreme, but for all modes upon successfully completing the wax impression
objective. So I was forced to restart and try again. This time the key was
located in the guards’ quarters, one of the safer locations. In fact, the
pulpit is the only key location that will bust all modes, so there’s a 10%
chance of automatic ghost-failure when starting the mission. The only way around this is to buy an
invisibility potion before the mission and use it to replace the key without
getting seen. This will render the ghost run a ‘chemical success’, but at
least it’s a success of sorts. I would rather restart the mission and go for
the clean success. If the key is found in the basement foundry, then Supreme
is busted for reasons explained below. For that mode the chance of up-front
failure is 20%. I was planning on clearing
the basement next, but quickly reconsidered upon discovering the conversation
in the lab. The guards went upstairs after the chat and I wanted to delay
their patrols until that floor was done. The small lab to the north of the
seminary held a few pieces of loot. Unfortunately, it had to be skipped for
Supreme as the doors were locked and the lockpicks alerted the servant
inside. The doors here had a tendency to disappear when opened, a furiously
frustrating bug. Anyhow, I managed to enter and found the mission’s only
secret in a sliding floor panel (right image above). There was a small ring
next to one of the corpses down there. I ascended to the roof and
entered the second floor of the seminary. This was the most crowded place of
the compound with four enemies. A clockwise pattern around the level ended up
being the most logical approach. From each tower I could reach the loot on
the bottom floor, previously unreachable due to the front door guard. At
first I thought the tower crossbow guards had stopped pivoting, but they just
took a long time to do so. I took the crypt entrance
down into the catacombs. Two patrolling haunts were easy to circumvent. I
went back up and approached the workshop via the staircase. That way I didn’t
have to pick the lock on the door from the catacombs. Since there isn’t a key
to relock it I figured this to leave less trace of a thief’s passing. Call me
a stickler... The conversationists had left and the workshop was free to
explore. There was a smaller robot roaming about, but it was blind and only
detected sound. I copied the key in the wax impression machine using the
nearby putting knife. Unfortunately, the knife made too much noise when
replacing it onto the metal counter (a Supreme Ghost requirement). The iron
beast alerted and ran upstairs. The image above to the right shows it being
as far away from the wax room as possible, but it still went straight to
alarm mode. I put it on the floor beside the counter instead, but still a
bust. The safe-deposit box key can also be found on the counter near the
generators. If returned, it also made too much noise for the robot. Regular
Ghosters can muffle the drop with a moss arrow, but for Supreme that is not
allowed. [UPDATE Feb 9th, 2021: I recently discovered
that I was wrong in my original assessment of the workshop bust(s). First,
the putty knife can safely be returned to the correct counter if the robot is
stationed by the table where the red key is located (image below). It is
beyond the threshold of any sound coming from the wax impression room. I
always thought it was farther away when stationed by the workshop counters,
but that is not the case. Second, you can likewise return the deposit-box key
to the table if the robot is in the wax impression room. This reduces the
failure chance for Supreme to only 10%. Great news!!] I then returned the box
key to the guards’ quarters and ended the mission by the front gate. Statistics: Time: 34:22 Loot: 2119 out of 2119
(Supreme: 1994) Pickpockets: 1 out of 1 Locks Picked: 3 Secrets: 1 out of 1 Damage Dealt: 0 Damage
Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief:
Failed! (Norwegian
Thief: Failed!) Notes: -
Had to skip the 125 gold in the
lab north of the seminary. The stationary servant alerted on either door being
picked. -
Couldn’t return the putty knife
to the metal counter by the wax impression machine in the foundry. The
patrolling robot went into third alert mode (alarm). Returned it to the floor
just next to the counter. Small Supreme violation, but a bust nonetheless. [Revoked due to updated information. See
explanation above.] |