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Mission 4: Ambush!

 

LOOT LIST

VIDEO REPORT (Narrated Run)

VIDEO REPORT (Segmented Run)

 

[This report has recently been verified with TFix/NewDark 1.27. Although the original text for OldDark has been preserved, any situations affected by these patches are discussed in green. Keep in mind that there is a difference between playing the game in NewDark with or without TFix. TFix updates the core mission files, as well as applies .dml files that tweak the environment in numerous ways. These changes aren’t supposed to have a significant impact on gameplay, but when ghosting, slight changes could occur. If wanting as close to the “vanilla” experience as possible, install just NewDark, without any further patches. I have ghosted the game 1) in OldDark, 2) in plain NewDark, and 3) in NewDark with TFix. This walkthrough will discuss differences between all varieties.]

 

I appreciate this premise of this mission, as there are none like it in The Dark Project. Although the town’s design is good, it is way too empty. More detail would’ve gone a long way. As with many Thief 2 missions, it seems rushed. With all the great city missions released by fans over the years, this one has definitely not aged well, and is firmly placed in my bottom 3 of this campaign.

 

Overall score: 5.6/10

 

 

As the title has it, I got ambushed at the local pub and needed to dodge my way home through the city. No kills were allowed, but there were no additional objectives besides that. I would try to obtain all the loot along the way. I knew I’d be redirected to Shalebridge later, so I planned my route accordingly. I had a feeling this would be a tricky night for Supreme. I would also attempt to pick up whatever consumables I could find, and especially tempting were the eight existing pickpockets. The post-stats say nine in total, but Thief II always displays one too many. Lots of areas can be avoided if only going for the objectives and loot. Skip the blue sections if so desired.

 

I started by the back door to the south of the pub. The archer by the front door had arrows, but they were impossible to obtain without causing commotion. I tried waiting the patrollers out until they were synchronized. One was a few yards in front of the other, but that was ok as his route extended further down the street in front of the pub. The sentries by the gate to the northwest were irrelevant; they only commented as a response to the other guards. I could mantle up the wooden walkway to the south okay. I even creep-crouch-strafed over to the door and could reach the archer’s arrows from here. This maneuver was too slow however, as the patrollers commented the very next instant. They had reached the end of their patrol and pivoted to head the opposite direction. All the guards alerted on the pub door as well. This left me with accepting a comment, or skipping the arrows and the scroll inside the pub entirely. Both could be taken within plain Ghost rules without the use of consumables (left image below).

 

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I ascended the roof garden to the west of the pub and started my route home. There were several options, but I found the best way through the adjacent building to the north. An oddly placed purse was located in an entryway just north of here (right image above). The water arrows in the marketplace fountain could only be taken without alerts during the guard and woman’s conversation, but even then I had to check for settling remarks when they were done chatting. I snuck through the market unseen and looted an empty apartment to the southwest. The manhole outside took me to the canal on Helena Way. Found another purse in the water just up ahead.

 

The entire northwestern region of town didn’t pose any problems. The grocery store had some more loot before reaching my apartment. I entered by way of the back window. The patroller inside my quarters didn’t alert to the door if located at the far end of the living room (left image below). I eavesdropped at the door to be sure of his position. When the footsteps changed from wood to carpet I knew I was safe and made my entry. I grabbed the key from the hidden closet and left. The female guard in the hallway also alerted on the door, so I timed her patrol route accordingly.

 

            

 

I reached the arrows from the front door archer by sneaking along the outside wall to the east. I didn’t actually see the arrows, but could still snag them around the corner (right image above). Don’t ask me how.

 

The way to Shalebridge contained much of the same. Plenty of dark nooks and shady entryways made dodging guards easier than first anticipated. The last piece of loot posed the most difficult challenge of the night though. A swordsman stationed on the marketplace bridge had a purse on his belt. Stealing it would complete Perfect Supreme Ghost, something I thought would be way out of reach. The problem wasn’t the swordsman as he had his back turned, but instead a prostitute by the tables further north. She initially has a conversation with the guard, then stations herself over by the eating area facing east. The entire plaza was lit up by lampposts and my indicator was bright yellow at best. I could ccc (creep-crouch-crawl) in between the nearest lamp and the bridge railing. When rounding the corner to get onto the bridge itself my indicator went red and the woman commented. It took a lot for her to say something, but she started hunting soon after. Trying this move several times made me realize I needed other options. I understood mantling the railing was my only choice. Despite it being a fast maneuver, the girl didn’t comment on the actual mantle. She didn’t react until I clunk-landed on the metal. Naturally it set off the guard too. Normally those sounds can be avoided by releasing the jump-button at the appropriate moment, but I couldn’t get that to work here. Perhaps metal surfaces are too sensitive. Instead I experimented with various soft objects such as fruits, vegetables and potions. Either of those placed in the right location would cushion the mantle and prevent any sound. I chose a healing potion but any other similar object would do (left image below). I could then inch up the railing and lean in for the grab. The sloped part going back down easily set off the woman if I generated too much speed. I turned around and tapped the backwards-key to go slower. The final drop down to street level was a tricky one. It had to be as stepwise as possible. I used the invisible outer rim to prevent the last drop from being too long. I snuck away without comments. I repeated this move alert-free several times (right image below).

 

The move described above is much easier in NewDark, because you can mantle the rim of the bridge railing directly without making any noise. No soft item is thus necessary.

 

            

 

Shalebridge Road contained some guards but they were all patrolling in packs and easier to dodge that way. I had to pass through an apartment to get by a stationary guard in one of the east alleys. From there the gate wasn’t far away. Luckily, the key was an objective and couldn’t be returned to my apartment.

 

 

Statistics:

Time: 50:55

Loot: 1970 out of 1970

Pickpockets: 7 out of 9

Locks Picked: 3

Secrets: None

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success! J

(Norwegian Thief: Failed!)

 

Notes:

-          Had to skip the archer’s arrows by the pub front door, as well as the crumbled scroll inside the pub. They were both impossible to take without alerting the patrollers.