THIEF 2 - THE METAL AGE
Mission 15: Sabotage at Soulforge
GHOST REPORT
VIDEO REPORT (Narrated Run)
VIDEO REPORT (Segmented Run)
EQUIPMENT LIST - by Klatremus (Expert difficulty)
Type Location & notes
SOUTH
Frogbeast Egg On top of metal walkway in bay A.
Scroll Secret quote scroll. After using 5 bots/plates in rolling machine.
Flare Mixture In attic above hall between bay B and C. Vine arrow into ceiling grate to access.
Vine Arrow x 2 On floor by plants in room north of southern apse.
Scouting Orb On high ledge at north end of same room. Vine arrow up metal grate.
Moss Arrow x 5 On floor among leaves in circular room to the west.
Acidic Mixture x 6 In storage room 1.
Bantam Node x 2 In storage room 1.
Flare Mixture In storage room 1.
Gauge x 3 In storage room 1.
Iron Chassis x 4 In storage room 1.
Steel Plate x 4 In storage room 1.
Quicklime Mixture x 4 In storage room 1.
Spring Wiring x 2 In storage room 1.
Mine In storage room 1.
Signal Bolt x 2 In storage room 2.
Flare x 3 In storage room 2.
Gauge x 2 In storage room 2.
Acidic Mixture x 3 In storage room 2.
Quicklime Mixture x 3 In storage room 2.
Bantam Node In storage room 2.
Steel Plate x 7 In storage room 2.
Spring Wiring x 2 In storage room 2.
Flash Mine In storage room 2.
Water Arrow x 2 On floor outside entry to plans room.
Frogbeast Egg On floor north in plans room.
Guiding Beacon Blueprints On main desk in plans room.
Key (white) On main desk in plans room. Opens safes in same room.
Papyrus Letter from Karras. Explains use of the guiding beacon. Objective!
Scouting Orb Blueprints In safe.
Mine Blueprints In safe.
Regulating Round Blueprints In safe.
Flare Blueprints In safe.
Flare In hidden study below plans room. (Secret)
Water Arrow In window on the west side at the northern apse.
Moss Arrow On floor by plant in hall to the far west.
Vine Arrow On floor west of Fluid-Vapor Interchange.
Water Arrow x 3 In pool in factory bay D.
Key (red) In upper hall from inside bay D. Gains access to control panels.
Steel Plate x 4 In storage room 3.
Gauge x 4 In storage room 3.
Bantam Node x 5 In storage room 3.
Spring Wiring x 5 In storage room 3.
Iron Chassis x 3 In storage room 3.
Flare x 2 In storage room 3.
Acidic Mixture x 4 In storage room 3.
Quicklime Mixture x 4 In storage room 3.
Flux Spheroid In storage room 3.
Stage 1 Piece In factory bay C after using signal bolt. 
Stage 2 Piece In factory bay A after using stage 1 piece and steel plate.
Regulating Round In factory bay D after using gauge and bantam node (linking machine).
Stage 3 Piece In factory bay D after using stage 2 piece and regulating round (sealing machine).
Guiding Beacon In factory bay E after using stage 3 piece. Objective!
NORTH
Vine Arrow x 2 On floor among foliage in room with big machine through double doors to the south.
Bantam Node In toolbox in study east of ramp to underground area.
Water Arrow x 4 In big pool in room leading to beacon in the southeast.
Frogbeast Egg x 2 Among foliage in hall with patrolling iron beast outside chapel.
Quicklime Mixture x 2 On shelf in upper west room connecting two big control rooms in the far east.
Flash Bomb On shelf in upper east room connecting two big control rooms in the far east.
Frogbeast Egg Among foliage outside west entrance to barracks area.
Gas Mine In footlocker in barracks.
Broadhead Arrow x 8 In footlocker in barracks.
Flash Bomb In footlocker in barracks.
Slow-fall Potion In footlocker in barracks.
Healing Potion In pickable footlocker.
Moss Arrow x 2 In corner by elevator in first large basement room.
Flare x 3 In footlocker in upper south hall of exploratory inventing workshop.
Spring Wiring x 2 In footlocker in upper north hall in same workshop.
Vine Arrow On ledge in upper northeast area.
Water Arrow x 6 In flooded basins in the north.
Flux Spheroid On table in upper room with patrolling iron beast.
Spring Wiring On table in upper room with patrolling iron beast.
Fire Arrow x 2 On floor in upper room of turret production facility.
Explosive Charge On floor in upper room of turret production facility.
Spring Wiring On north workbench in turret room.
Explosive Charge On southeast workbench.
Steel Plate On southeast workbench.
Iron Chassis On southwest workbench.
Flux Spheroid x 2 In storage chamber in large machine room guarded by golden boy to the north.
Bantam Node x 4 In storage chamber in large machine room guarded by golden boy to the north.
Invisibility Potion In storage chamber in large machine room guarded by golden boy to the north.
Iron Chassis x 4 In storage chamber in large machine room guarded by golden boy to the north.
Spring Wiring x 4 In storage chamber in large machine room guarded by golden boy to the north.
Flare Mixture x 3 In storage chamber in large machine room guarded by golden boy to the north.
Flare Mixture x 2 On north side of camera building in large assembly line area to the west.
Water Arrow In pool in the northeast in same area.
Frogbeast Egg Among foliage in the southwest.
Moss Arrow x 3 Among foliage in the southwest.
Frogbeast Egg Among foliage by entrance to maze in the northwest.
Acidic Mixture x 2 On floor at end of maze.
Flare x 2 In toolbox near beacon elevator.
SECRET LIST - by Klatremus (Expert difficulty)
Secret 1 Lever in northernmost window in plans room reveals underground study.
Secret 2 Use a flare mixture and an iron chassis in bay B to produce a flash mine.
Secret 3 Use a mine bulb (right) from bay B and a bantam node (left) to produce an explosive charge in bay D.
Secret 4 Use a flux spheroid and a steel plate in bay E to produce a flash bomb.
Secret (not counted) Use 5 sets of combat bots + steel plates in bay A to reveal a hidden quote scroll.
Grand Total
Loot: None
Pickpockets: None
Secrets: 4 out of 4
Signal Towers:
Northern Apse
Exploratory Inventing Workshop
Basement close to inventing workshop
By large vats in the SE.
North of large computer rooms in the east.
West of assembly facility in the far west.
By machine facility with iron beasts in the far northwest.
By turret production facility in the north.
Readables:
Instructions in bay B.
Instructions in bay C.
Journal in bay C.
Book in safe in plans room.
New scripture of the master builder in hidden chamber below plans room.
Journal and instructions on table in bay E.
2 instruction books in bay D
Journal in upper east room connecting two big control rooms in the far east.
Journal on bed in barracks.
Lockpicks:
Door to storage room 1.
Door to storage room 2.
Door to storage room 3.
Double doors to plans room.
Door to machine in Fluid Vapor Interchange.
Double doors to basement just NE of Northern Apse.
Footlocker with healing potion in barracks.
Double doors to room with golden child S of chapel.