Ruins of Originia  -  by YcatX
Mission 2: Guilded Rivalry
GHOST REPORT
VIDEO REPORT
LOOT LIST - by Klatremus (Expert difficulty)
Type Location & notes Value
Purse Maximum starting loot. 12862
Caves
Purse On dead thief in caved in room by mirror room exit. 350
Diamond On top of waterfall-painting by mirror room exit. 100
Diamond In ceiling of trap room above water tunnel. 100
Diamond x 2 On pipes in machine room above water tunnel. 200
Diamond x 4 In ceiling of final room from caves. 200
Labyrinth
Mushroom x 2 In room with canal to the northeast. 18
Residence B
Stack of Silver Coins In room 1. 12
Stack of Silver Coins In room 4. 12
Stack of Silver Coins x 2 In room 5. 24
Coin In room 5. 5
Stack of Silver Coins x 3 In room 6. 36
Coin In room 6. 5
Stack of Silver Coins x 2 In room 7. 24
Coin In room 7. 5
Stack of Gold Coins x 5 In hidden chamber behind room 7. 125
Stack of Gold Coins In room 8. 25
Stack of Gold Coins In room 10. 25
Guildmaster
Dagger of Greed In hidden storage room with corpses. Objective! 75
Ring Underneath corpses in hidden storage room. 100
Gold Goblet x 5 In hidden bedroom. 125
Guild Sword In hidden chamber behind bedroom. Objective! 150
Residence A
Ring In room 1. 100
Diamond In room 2. 100
Grey Nugget In room 3. 75
Coin In room 4. 5
Purse In room 5. 100
Mushroom In room 6. 9
Mushroom In hidden chamber behind room 6. 9
Necklace In room 7. 200
Blue Crystal x 2 In room 8. 30
Tiara In room 9. 125
Glasses In room 10. 50
Prison
Dagger of Power In northwest prison cell. Objective! 75
Guild Halls
Dagger of Chaos Behind barrel in room to the east. Objective! 75
Talisman Room
Large Crystal x 5 On ground after using talismans. 150
Crystal Shard x 14 On ground after using talismans. 350
Glass Shard x 37 On ground after using talismans. 185
Crystal Shard x 4 On top of red structure after using talismans. 100
Crystal Shard On rafter above red structure. 25
Bantar's Lab
Mask x 2 On lab counter. 100
Rug On lab counter. 150
Gold Skull On lab counter. 100
Auger On lab counter. 250
Gear On lab counter. 175
Total: 17116 gold
EQUIPMENT LIST - by Klatremus (Expert difficulty)
Type Location & notes
Caves
Scroll By caved in room with dead thief by mirror room exit.
Water Arrow x 4 Given by the master once offering something first.
Fire Arrow x 6 Given by the master once offering something first.
Rope Arrow x 10 In ceiling of trap room above water tunnel.
Fire Arrow x 8 In fire elemental cage above water tunnel. Teleport from machine room.
Water Arrow x 10 In water tube after teleporting from machine room.
Labyrinth
Moss Arrow In southern hallway when entering from mirror rooms.
Fire Arrow In torch in northern hallway when entering from mirror rooms.
Gas Arrow On top of dirt piles in west main room.
Talisman of Fire In fire room after using fire arrow.
Broadhead Arrow x 9 On patrolling archer with 3 types of arrows in the northwest. (1)
Water Arrow x 6 On patrolling archer with 3 types of arrows in the northwest. (2)
Fire Arrow x 2 On patrolling archer with 3 types of arrows in the northwest. (3)
Fire Arrow x 2 In torches in hallway outside air room.
Talisman of Air In air room after using gas arrow.
A Strange Piece of Metal On Torben close to air room. (4)
Fire Arrow x 2 In torches outside water room.
Talisman of Water In water room after using water arrow.
Noisemaker Arrow In footlocker in storage room with crates to the northeast.
Flash Bomb In footlocker in storage room with crates to the northeast.
Super Healing Potion In footlocker in storage room with crates to the northeast.
Moss Arrow On ground in northeast main room.
Gas Arrow On top of dirt piles in east main room.
Frogbeast Egg x 5 In storage rooms to the southeast.
Gas Arrow In earth room.
Talisman of Earth In earth room after using moss arrow.
Talisman of Izu In elemental room.
Talisman of Ov In elemental room.
Talisman of Azmodo In elemental room.
Talisman of Thorr In elemental room.
Talisman of Gazareli In elemental room.
Talisman of Bane In elemental room.
Talisman of Loknara In elemental room.
Talisman of The Dark One In elemental room.
Talisman of Kali In elemental room.
Talisman of Silvesta In elemental room.
Energized Coal Crystal x 2 In room behind Ov after freeing her. Energize with fire arrow first.
Mystic Eye In secret room to the northwest.
Energized Coal Crystal In room behind Silvesta after freeing her. Energize with fire arrow first.
Mystic Eye In secret room to the southwest.
Residence B
Fruit In room 1.
Speed Potion In room 2.
Healing Potion In room 3.
Invisibility Potion In room 4.
Flash Bomb x 3 In hidden chamber behind room 7.
Scouting Orb In hidden chamber behind room 7.
Flare x 3 In hidden chamber behind room 7.
Super Healing Potion In hidden chamber behind room 7.
Holy Water Vial In room 8.
Fruit In room 9.
Holy Water Vial In room 10.
Guildmaster
Transport Ankh Key On Zilfin. (5)
Residence A
Holy Water Vial x 2 In hidden chamber behind room 6.
Moss Arrow x 2 In hidden chamber behind room 6.
Water Arrow x 2 In hidden chamber behind room 6.
Fire Arrow x 2 In hidden chamber behind room 6.
Precursor Mask In hidden chamber behind room 6. Objective!
Gas Arrow x 3 In footlocker in hidden chamber behind room 6.
Prison
Broadhead Arrow x 3 On patrolling archer. (7)
Water Arrow x 6 On patrolling archer. (8)
Fire Arrow x 3 On patrolling archer. (9)
Guild Halls
Deer Leg x 2 On kitchen counter.
Broadhead Arrow x 3 On archer involved in kitchen conversation. (6)
Water Arrow In water trough in south storage room.
Fire Arrow x 3 In cauldron in south storage room.
Transport Ankh Key On counter in south storage room.
Scouting Orb On counter in south storage room.
Flare On counter in south storage room.
Water Arrow x 5 In flooded room to the southwest.
Fire Arrow x 10 On safe in the southwest.
Energized Coal Crystal From geode blocking passage to room in the southwest. Shoot with fire arrow first.
Zilfin's Contact Book In safe in the southwest. Objective!
Talisman Room & Beyond
Rope Arrow x 2 Among foliage atop lift.
Gas Arrow x 5 In first tree in ice mountain.
Rope Arrow x 2 On ground in ice pit.
Gas Arrow In tree close to treebeast.
Bantar's Lab
Regulating Round In machine room after destroying it.
Iron Chassis x 3 In machine room after destroying it.
Steel Plate x 3 In machine room after destroying it.
Gauge In machine room after destroying it.
Bantam Node In machine room after destroying it.
Book of Blood On library bookshelf.
New Name For Old Cities In library bookshelf.
Book of Red Herrings In library bookshelf.
Mythical Cities In library bookshelf.
Mechanist's Book of Sites In library bookshelf.
Hammerite Atlas In library bookshelf.
Book of Darkness In library bookshelf. Objective!
Explosive Charge On floor in library.
Fire Arrow x 5 On lab counter.
Mine x 6 On lab counter.
Flash Mine x 3 On lab counter.
Energized Coal Crystal On lab counter.
Water Arrow x 3 On lab counter.
Moss Arrow x 2 On lab counter.
Invisibility Potion On lab counter.
Slow-fall Potion On lab counter.
Breath Potion On lab counter.
Gas Arrow On lab counter.
Healing Potion On lab counter.
Mummified Hand On lab counter. Objective!
White Mystic Stone On lab counter. Objective!
Purple Mystic Stone On lab counter. Objective!
Orange Mystic Stone On lab counter. Objective!
Yellow Mystic Stone On lab counter. Objective!
Red Mystic Stone On lab counter. Objective!
Black Mystic Stone On lab counter. Objective!
Blue Mystic Stone On lab counter. Objective!
Green Mystic Stone On lab counter. Objective!
Grand Total
Loot: 17116 out of 17116
Pickpockets: 9 out of 9
Secrets: None
Note Reading Zilfin's journal triggers mask objective.
Note Read book in Bantar's lab triggers 2 new objectives.
Readables:
Tablet outside sealed tomb.
Keeper journal in SW room in Residence B.
Journal in Zilfin's hidden bedroom. Triggers new objective!
Journal in north room in prison.
Keeper journal in south storage room in guild halls.
Lockpicks:
Door to empty room in the SW in labyrinth.
10 doors to rooms in Residence B.
10 footlockers in rooms in Residence B.
2 footlockers in hidden chamber behind room 7 in residence B.
10 doors to rooms in Residence A.
10 footlockers in rooms in Residence A.
Footlocker in hidden chamber behind room 6 in residence A.
4 locks to prison cells.
Conversations:
Thieves NW in labyrinth.
Thieves just SE of prison.
Thieves in guild halls kitchen.