PREVIOUS MISSION THIEF
2 NEXT MISSION Mission 13: Casing the Joint [This
report has recently been verified with TFix/NewDark 1.27. Although the original text for OldDark has been preserved, any situations affected by
these patches are discussed in green. Keep in mind that there is a difference
between playing the game in NewDark with or without
TFix. TFix updates the
core mission files, as well as applies .dml files
that tweak the environment in numerous ways. These changes aren’t supposed to
have a significant impact on gameplay, but when ghosting, slight changes
could occur. If wanting as close to the “vanilla” experience as possible,
install just NewDark, without any further patches.
I have ghosted the game 1) in OldDark, 2) in plain NewDark, and 3) in NewDark with
TFix.] I
could write an entire report on how bad of a mission ‘Casing the Joint’ is,
but I’m not going to. I won’t let myself expend that much energy. The
designers clearly didn’t. I dare say that if this and ‘Trace the Courier’ had
been removed, Thief 2 would have been a better game, and considerably so. You
can talk about rushing to make the launch date all you want, ‘Casing the
Joint’ should never have made the final release. And with the immediate
regurgitation come ‘Masks’, it’s beyond my comprehension how it was even
considered. Most mediocre fan missions are more enjoyable. Anyway, you get
the point. Overall score: 4.5/10 I was to stake out Gervaisius’ manor in order to successfully steal his
precursor masks later. I had to find his secret stairway and whatever
correspondence he’d undertaken with the mechanists. In addition, two strange
objectives were to uncover seven secrets and half of the map. Lastly, I had
to escape to the streets in the east. Outside The biggest challenges came outside the mansion in the west. A total
of four purses were found on stationary guards in this area. The two
problematic ones were on the first and second floor balconies. Both guards
were stationed outside doors that spawned comments when utilized, the obvious
intended way to pilfer the loot. Well, Supreme didn’t allow for first alerts,
so I had to put my thinking cap on. I could ascend to the uppermost balcony
using three boxes on the south shed (left image below). The outer rim up here
was dark enough to allow me to encircle counterclockwise to the pillar
closest to the pursed guard (right image below). All outside guards had the same pivoting pattern; three facing
angles, never resting for more than 2-3 seconds in either position. This
guard’s angles were southwest, west and northwest. The two latter were safe
for me to creep-crouch-strafe out from the shade and over to the double doors
(left image below). He caught me in the act several times by turning
southwest before I reached safety. I guess I reloaded 5 or 6 times before
getting it right. It was just a matter of retrying and being patient. Had to
use the same method to get back around said pillar. To move further north I flung a vine into the southeast corner of the
wooden overhang. To eliminate noise (and hence a Supreme bust) when attaching
to the vine, I crouch-walk-jumped onto it. That usually removes the clunk
from Garrett’s boots. I could mantle the roof, retrieve the vine and slowly
make my way to the northwest corner (right image above). Both guards could
still hear my footsteps. With a little accuracy I could hop over to the next roof, past the
gap made by the wall. I was now situated above the second guard with a purse.
I tried dropping onto the lamp by the door, but it was too great of a fall to
eliminate damage. Instead I used another vine. I had to shoot the arrow from
the corner to the west. That way I got the arrow to stick out far enough to
be able to grab hold of it from above. I climbed about halfway down and
waited (left image below). The next move was tricky, very tricky. As the
guard swung northwest, I jumped onto the lamp. This was completely silent. From
top of the light fixture, the guard could be positioned northwest and west
without seeing me. If he turned southwest, I was caught. After the tenth
reload or so he turned west, then back northwest, and that’s when I made my
move. I slid down onto the step and snuck into the dark corner by the door
(right image below). There was enough room to avoid a nudge (a Supreme bust)
and I was safe regardless of his facing angle. To get back, I again waited
for the northwest turn, then sprinted out to the left towards the vine. As
soon as I hit the marble I had to slow down and pray he didn’t turn southwest
again. This also took quite a few tries, but in the end I had him. He stayed
facing northwest long enough for me to sneak a little bit out from the rope.
Then I could make my small crouch-walk-hop and quickly climb to the top. Done
deal! I dropped to the overhang directly west of the second floor balcony,
then to the grass below. The two remaining purses down here were no problem
whatsoever. I returned the crates to the pile by the shed and entered through
the secret entrance. Inside The guard by the street entrance turned around during the
conversation with the lady. I saw that as maybe being a way around having to
nudge him, so I didn’t trigger their conversation yet. She just remained
standing by the western entrance. The rest of this floor was a breeze. The second floor was more of the same. Lots of coin pairs spread
around, in seemingly random locations. One behind a covered couch in the
north control room (left image below). Two more were suspended in mid-air in
the dining room (right image below). Yet another pair of coins was found on the ledge
next to the turret in the south hall (left image below). I could easily sneak
over on its east side without getting caught. The camera in the southeast
hall was turned off, but the turret was fully operational still. This
prevented me from being able to reach the office here (right image below). I
tried to enter through the window using a vine arrow from the first floor,
but to no avail. I got stuck in the window frame and could never get through.
I tried multiple ways of attaching the vine, leaning, jumping and swinging
around, but no progress was made. It ended up being the only skip for
Supreme, a total of 40 gold. For plain Ghost I could easily turn off the
turret and enter normally. In NewDark (with newmantle on),
you can easily mantle into the window of this office using a vine arrow, thus
eliminating the Supreme bust. Cleared the library and found the secret staircase via the clock. I
skipped the top floor altogether. All that was up there at this point were
three worthless masks. For extreme purists, they can be taken without any
first alerts. It involves vine arrowing over the first lookout window to pass
the swordsman’s view. The frame have a small ledge that keeps you out of his
vision. Back in the downstairs foyer I was ready to leave. I triggered the
conversation and could surprisingly sneak all the way over to the double
doors (left image below). Not a single peep from either of them. I stole his
purse, picked the lock and rushed out to finish the mission. I still consider
this a possible Supreme bust. I know it doesn’t go against any specific rule,
but I feel it clashes with that mode’s spirit. It tastes too much like an
exploit to grant the success. I’ll leave it to the readers to decide. Statistics: Time: 52:23 Loot: 2685 out of 2685 [Supreme in OldDark: 2645] Pickpockets: 9 out of 9 Locks Picked: 1 Secrets: 9 out of 9 Damage Dealt: 0 Damage Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief:
Failed! [NewDark:
Success!] (Norwegian
Thief: Failed!) Notes: -
Had to skip 40 gold in the second
floor office southwest of the foyer for Supreme. The turret outside caught me
going for the entry door. Had to turn it off for plain Ghost. Easily avoidable in NewDark. |