The Black Parade

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Mission 7:

The Long Shadow Falls

 

LOOT LIST

VIDEO REPORT

 

 

This is an absolutely astonishing mission. We rob a gorgeous, Victorian-style manor, guided by a plethora of objectives and a captivating story. I never thought I’d even see the fall of DeWall’s empire, let alone take part in its completion. One word of caution though: This mission is hard! Tiled floors, plenty of cameras, numerous patrollers, copious electric lights, you name it. Yet, it still offers a plethora of ways to complete your tasks. Well done, Feuillade Industries!

 

 

It was time to take out the big guns and bring down DeWall himself. I had to frame him by leaving the body of a hammerite priest in his turture chamber. I also had to steal his ledger and 2,400 worth of valuables. Furthermore, I need to take back St. Graimal’s chalice and Aldrius’ Demise, by swapping the latter with a replica. The remaining objectives were already required by the ghosting rules.

 

Getting Inside

I did not take the sewers leading to DeWall’s basement. Doing so forced two unnecessary lockpicks, both of which could be relocked, but that meant picking the key off one of the basement guards and leaving it on his patrol route. Way too messy for Supreme, especially when avoidable. I could also have used the other sewer exit and entered via the front yard, but I felt that left me a bit too exposed. Plus, I wanted to bring in brother Berthold right away, so I needed an entrance that was close to the basement. Thus, I used the ledge on the north side of the tower close to the starting streets. I could quite easily jump across to the northeast balcony from here (left image below).

 

 

 

Before heading inside, I climbed the scaffolding and cleaned the attic. This prevented another lockpick on the second floor closet door. I then brought the corpse with me and left it in the basement torture chamber. This level was not difficult. I emerged from the basement above the family crypt to the west. There was a camera here, so I took the secret passage and headed to the second floor (right image above).

 

Foyer & Aldrius’ Demise

Looted the guest rooms in the southwest without problems. I used the lightning strike to get the two vases atop the foyer stairs. This was a one-time event that took out the power for a few precious seconds. About halfway down the bottom flight of stairs I could stay fairly hidden, and this was the best place from which to approach the two next vases on the downstairs foyer tables (left image below). The only patroller that headed up the stairs was a nobleman, but he had a fairly lengthy route. Dropping to either side of the stairs kept me completely hidden, and this was out of view of either camera. When the coast was clear, I could crouch-run over and grab each vase with a lean, then quickly head back to the shade.

 

 

 

In order to get Aldrius’ demise, I had to turn off the alarm. The periscopes I could leave on, in order to avoid an additional bust. The alarm was linked to the glass case, which had to be opened to both get the gemstone and replace it with the replica. I took the security key off the guard captain and approached the security office. The outside guard luckily had the runs and kept frequenting the restroom. While he was away, I could sneak around the corner with the camera and hide in the office doorway (right image above). The next time he ran in there, I followed and hid in the shadows behind the door. After he left, I grabbed the loot and snuck out when he entered for a third time.

 

Had to time this guard again, as well as the guard captain when turning off the alarm. It was off for 5 minutes, but luckily turned back on automatically; thus, I didn’t have to revisit the security office. The best way to avoid the cameras was to descend from a rope arrow into the second floor ceiling, southwest corner. The rope wasn’t long enough to reach the floor, so I dropped a healing potion before reaching the bottom to cushion the landing (left image below). I had one in my starting inventory. If timing the patrolling guard, I could replace the gemstone within a couple of seconds (right image below), then scoot into the south gallery. Got the loot here plus the guard’s purse, before climbing the rope back up. Really fun to do all this completely unseen, despite the initial Supreme bust. I had previously made sure not to trigger the conversation in the family museum, as this would’ve sent an extra patroller into the room above the gallery.

 

 

 

The North Hall Diamond

Cleaned the family museum and sitting room by the pool easily. The camera outside the security office couldn’t spot me at the far north end of this corridor, so I could head down the stairs to the first floor hall. Here came the most difficult piece of loot in the mission; a diamond in a chandelier above the fountain (left image below). For regular Ghost, it was easy, as I could just turn off the camera. For Supreme, not so much. I was adamant I was going to obtain all the loot for that mode, despite the already busted run. This one, however, was a real challenge.

 

The camera pivoted southwest to southeast, and it was positioned a little bit above halfway up the height of the room, not very close to the ceiling. This meant it didn’t have any real blind spots above or below its trajectory. There was also a patrolling guard on this floor, who thankfully left the room both west and east during each loop. This gave me 5-10 precious seconds to work with each time. Realizing that the entire ceiling was rope attachable, including the white marble-looking topmost portion, helped focus my attention on using ropes. It was possible to climb a rope and seek hardcover above the wooden lip just south of the camera, but this was out of reach of the diamond, and didn’t leave any good way of getting back. Since the camera pivoted southeast, aiming to take the diamond perpendicular to that angle (in other words southwest) gave me the best chance. In order to save time when climbing the rope, which is a notoriously slow process, I was hoping that jumping from one rope to the next might boost the process. Experimenting with rope placements, I found the spot farthest away from the camera where the diamond would highlight if I was on the rope at the same height as the lowest part of the chandelier. See the farthest rope in the screenshot below? It’s attached in the middle of the white portion between the flower decoration and the gold lines to the left of it. The other rope I attached into the lower wood, pretty much in a direct line behind the first, so that I could jump from one to the next without having to change angle. After a lot of trial and error, I learned at what time in the camera’s pivot cycle to go for the first jump, then just wait a fraction of a second and jump again. Sometimes when reaching the second rope, I would shoot up a few feet closer to the ceiling. This was not good and required a reload. About 25% of the time this would happen. I also learned what angle to have so that when I reached the second rope, the diamond would pretty much be in direct view and highlight immediately. I managed to get the loot plenty of times, but when turning around to jump back to the rug, I always got caught. Hume’s body turned whenever I spun on the rope and this took my body further into the room, directly in view of the camera. I probably tried this move 60-70 times and always with the same result. Then it dawned on me: What if instead of turning around on the rope, I just hit crouch and come off the rope immediately after taking the diamond, and then turn around to jump once on the ground? My instincts told me this would be too slow and I would get caught, but it seemed not spinning around on the rope left me with enough extra time before the camera’s view now reached me, that I could scoot over the fountain’s edge and back to safety! YES!!!!! Sweet, delightful gemstone!! I then repeated the jumps to retrieve my arrows, though I had to wait another patrol cycle to do so. I must admit, it has been a long time since it felt this good to get a single piece of loot. But oh how fun it was!

 

 

 

Cleaning Up

Following this, I cleaned most of the northern part of the first floor. The ballroom and game room were tense, but didn’t pose any real issues. Headed up the staircase and went for DeWall’s. After getting his key, I focused on raiding his study. Its door was pickable, but since DeWall’s key relocked it, I had to do so for Supreme. Returned it right away, as this was the only use I had for it, besides opening his safe of course. All the other doors it unlocked could be circumvented. Exited this floor via the greenhouse.

 

The most difficult part of the first floor came in the southwest. A purple vase in a room next to the main entrance, plus two candlesticks in the chapel had to be reached. I could’ve taken these coming from the basement earlier by dodging the camera, but that would’ve required picking the lock on the foyer gate and then returning to relock it later with DeWall’s key, which was a lot of extra backtracking for Supreme. Instead I managed to cross the main entrance staircase by timing the guards. It probably would’ve been easier (but not easy) to cross the main foyer directly. Regardless, there was a convenient dark wall in the chapel where I could hide and wait for the patroller to pass. Out the door I had to make it across the tile and drop into the dark flower beds below (right image above). Then I circled the yard counterclockwise along the edge and left via the hole in the fence. What a masterpiece of a mission!

 

 

Statistics:

Time: 1:32:25

Loot: 3624 out of 3624

Pickpockets: 8 out of 9

Locks Picked: 5

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed!

 

Notes:

-          Had to turn off the alarm in order to obtain Aldrius’ Demise. Supreme bust.