The Black Parade

-

Mission 5:

The Brand

 

LOOT LIST

VIDEO REPORT

 

 

Another stellar mission in this masterful campaign. This a throwback to The Haunted Cathedral, but again the mission is better than the original. A nicely laid out map balancing safe streets with infected ruins and a haunted mansion. It’s perhaps on the easier side, but also extremely atmospheric and immersive.

 

 

I had to find my way across the barricades and into the sealed section of Old Quarter. Once there, I had to locate the Hawtrey manor and steal 7 family portraits, along with the amethyst laid harp. During the night I also had to pick up 1,500 in loot, plus make it back to the starting point.

 

Streets

Nothing to report from the southwest streets. The guards didn’t alert to me, except for the ones on the rooftops. I didn’t loot the alchemist yet, as this would require multiple extra picked locks. I knew of a way back that would circumvent those later. I entered the sealed section by dropping from Glendower’s balcony. There were multiple other ways in also.

 

The first issue came in an abandoned house east of the small bridge by the barricades. A sleeping zombie in the bed gave a growl when I snuck in to steal two small coins on the floor (left image below). Normally, you can grab a rock or a crate to stand on to avoid such busts, but this zombie was already elevated in the bed. For regular Ghost I could rush in to grab the loot with only a first alert, but Supreme had to skip these.

 

 

 

Manor

No further issues until I got to the manor. Both the back door and the cellar entrance were pickable. I wanted to avoid those. Luckily, I found I could rope up the tree just east of the main entrance (right image above). One of the doors up there was unlocked, so that became my entry.

 

I looted all the floors before getting branded. Along the way the only item of concern was a diamond on a semi-hidden attic balcony. When taken, several bones went flying and made an awful lot of noise. I didn’t consider this property damage and I don’t think any enemy got alerted in the process. However, a stationary apparition spawned in the ground floor ballroom to the east, though it didn’t impact my progress. I considered the whole scenario acceptable for all ghost modes. The rest of the manor was easy to sneak through, so nothing to report. Left the building the same way I got in, by sliding down the branches of the tree.

 

Took the sewers heading back. This way I could loot the prison without having to pick the front door. There was a hidden way into the alchemist from the sewers also, which enabled me to circumvent that door too. After getting branded, a glyph gave access to a disgusting cellar with a back gate into his premises (image below). The deadbolt on his front door could also be relocked, so I could reset everything the way Supreme requires.

 

 

Statistics:

Time: 1:48:27

Loot: 3128 out of 3128 (Supreme: 3126)

Pickpockets: 4 out of 4

Locks Picked: 4

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Failed!

 

Notes:

-          Skipped two coins worth 2 in an abandoned house just past the barricades for Supreme. I couldn’t avoid the growl from the sleeping zombie.