| THIEF 2 - The Flying Age - by Sterlino | |||
| Mission 3: The Zeta One | |||
| LOOT LIST - by Klatremus (High difficulty) | |||
| Type | Location & notes | Value | |
| 1st Floor | |||
| Glasses | In shelf in hallway to the northeast. | 50 | |
| Golden Plate | In bar/dining area. | 50 | |
| Golden Goblet | On bar counter. | 25 | |
| Stack of Silver Coins x 2 | On side table behind bar counter. | 24 | |
| Coin | On table by western exit door. | 1 | |
| Lucky Coins | On sink in bathroom. | 20 | |
| 2nd Floor | |||
| Golden Candlestick x 2 | In northwestern office. | 100 | |
| Stack of Gold Coins x 3 | 75 | ||
| Stack of Copper Coins x 6 | 30 | ||
| Coin | 5 | ||
| Purse | On patrolling guard. (3) | 100 | |
| Purse | On patrolling female guard. (4) | 100 | |
| Cylinder | In wooden storage room with ceiling track. | 50 | |
| Upper Floors | |||
| Bag of Spice x 5 | In small chute on southern part of top floor walkway. | 200 | |
| Lucky Coins | On carpeted walkway just below chute with spice bags. | 20 | |
| Mask x 2 | In paper crates in lower floor of right trim room. | 100 | |
| Crystal | In paper crate in stowage room. | 25 | |
| Coins & Purse | In locker in left trim room. | 25 | |
| Total: | 1000 | gold | |
| EQUIPMENT LIST - by Klatremus (High difficulty) | |||
| Type | Location & notes | ||
| 1st Floor | |||
| Storage (key) | On patrolling guard. (1) | ||
| Moss Arrow x 5 | In paper crate in storage room. | ||
| Invisibility Potion | In chest in storage room. Unlocks with footlocker key. | ||
| A Footlocker Key | On stationary guard in the south. Opens chest in storage room. (2) | ||
| Deer Leg | In kitchen. | ||
| Loaf | |||
| 2nd Floor (key) | On table by western exit. Works on metal door in the north. | ||
| 2nd Floor | |||
| Key | On shelf rack in the northeast. Used on nearby door. | ||
| Upper Floors | |||
| Gas Arrow | In small chute on east part of the top floor walkway. | ||
| Healing Potion | In paper crate on lower floor of right trim room. | ||
| Left Trim Room (key) | In right trim room. Code is 234. | ||
| A Metal Thing | In left trim room. Use in vent to open grate. | ||
| Key (chain) | On shelf in left trim room. Opens locker. | ||
| Parachute | In locker. Use to escape the balloon. | ||
| SECRET LIST - by Klatremus (High difficulty) | |||
| Secret 1 | Flipping the leftmost anchor outside the ship in the beginning will extend wooden walkways. | ||
| Grand Total | |||
| Loot: | 1000 out of 1000 | ||
| Pickpockets: | 4 out of 4 | ||
| Secrets: | 1 out of 1 | ||