THE DARK MOD

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Thief’s Den 4: The Alchemist

 

LOOT LIST

VIDEO REPORT

 

 

A step down from The Heart of Lone Salvation, but still a very enjoyable mission. Events in the streets can be quite unpredictable due to already alerted enemies, but that should take away from the fun. The street layout is perhaps a bit rough around the edges, but the atmosphere is great. The manor and crypts below is stellar stuff and absolutely worth the admission.

 

 

I basically had to get a holy healing potion from an alchemist named Vaydeth. I had to use it in order not to end up like Martha. In addition, I was to nab 4,500 worth of valuables. The briefing informed me the city watch would already be on high alert, which was bad. I had to return to the starting point when done. Let’s go.

 

Streets

A hard piece of loot right away. It was a trophy outside the inn entrance, guarded by a stationary swordsman. He wasn’t on high alert from the start and never moved from this spot. He pivoted between facing southwest and southeast. I could approach from the northwest corner when he faced southeast (left image below). I had to grab the trophy and get back around the house corner before he saw the loot was missing. Spotting missing loot has been deemed acceptable in the ghost rules for The Dark Mod, as it doesn’t affect the stealth score and happens quite often. Most often than not he would turn and spot me before I got back, but I managed to do it unseen a couple of times. Once he spotted the loot, his voice lines was very different. Instead of saying “Is someone there?”, his remark was along the lines of “We’ve been robbed!” or “Who has stolen it?”. I watched my stealth score carefully throughout the move, as occasionally it would flicker to a 1 and then bounce back to 0 when he spotted the loot being gone. I’m not sure why that is, but I counted such a situation as a bust. I’m still trying to figure out the alert levels in TDM, especially when they are alerted from the start, but it definitely requires the use of a stealth tool. I did skip this piece of loot for Supreme, however, although it could be taken with a perfect stealth stat intact. Since the guard alerted more or less instantly, it felt like I got caught although I technically wasn’t. We have left it up to each player’s conscience in the rules, but this felt too much like a Supreme violation to me. I am ok with taking loot that is on an enemy’s patrol path, where it won’t be noticed until much later, and you have the chance to leave the premises in the meantime. This was no such situation. I knew the mission couldn’t be Perfect Supreme ghosted anyway, so it wasn’t that big of a deal.

 

Robbed the inn and left via the secret sewer exit. This avoided the need to pick up the old sewer key. None of the keys in this mission could be put back, so I wanted to pick up as few as I could. Robbed the little house (it was actually called that) in the southeast next without issues.

 

 

 

I could not get to the city watch station from the south. There was a patrolling guard carrying a scroll on high alert. There were random thieves released at certain intervals during the mission, and one of these had been killed right outside the southern entrance. I thus entered from the north plaza, where the inventor and the jeweler was found. The city watch could be cleaned without any Supreme busts. Surprisingly, I could drop to the basement level from the railing above without getting a comment from the sitting guard. Occasionally he gave a level 1 alert, but more often than not he didn’t. The guard downstairs alternated between napping and visiting the cells. I have never seen such a patrol route before. The captain’s quarters was easy since part of his route was visiting the balcony. I just his room in two rounds. One piece of loot was embedded in the wall inside the hidden panel by his bed. I could still take it though. Didn’t need any of the captain’s keys.

 

The jeweler’s posed several issues. First, none of the loot inside the glass displays on the counter could be taken. They required breaking of the glass to be obtained, which is property damage. I barely managed to get into the back room for Supreme. I had to lean into the shadows of the doorframe in order to not get spotted. The owner stood by his bed and never moved. He carried a key that was needed to open a glass cabinet in the storefront. However, I couldn’t get that for Supreme. At least one of the light sources in this room had to be removed to even get near him. The coins in the cash box plus the items in the cabinet thus had to be skipped for that mode, a total of 861 now for that mode. I did manage to get the loot on the mantelpiece for Supreme though, but not without issues. I had to lean right while mantling up the table to avoid an alert. Next, I had to lean forward around the front corner of the fireplace, then turn back up towards the wall in order to reach the goblet. The bottle was worse still. I had to lie in wait until the jeweler turned his head south (right image above). I immediately stood up, leaned forward to snatched the bottle, and then quickly crouched back down again. If fast enough, no level 1 alert triggered. All stationary enemies do these kinds of head movements, and it can sometimes be used to avoid detection.

 

In order to get the rest of the loot for regular Ghost, I doused the mantelpiece candle with a water arrow. I couldn’t reach it to douse it manually. If I slid down to the floor, the jeweler gave a level 1 alert. If I ran onto the edge of the nightstand, he didn’t mind. I could do everything I needed to from here. Went back the same way and snuck out unseen.

 

 

 

To my massive surprise, the next time I played the mission during my YouTube recording, the jeweler was suddenly asleep in his room (left image above)! The bedroom door was partly blocked from the inside, but I could easily move the chair out of the way. He must have heard the commotion from one of the triggered thieves running around in the streets the last two times, but this time he was sound asleep. This meant all the loot bar the three rings and the necklace could be taken for Supreme also. Excellent!

 

Manor

The courtyard had only one challenge, a purse in a guard station east of the main entrance. I had to travel on top of the hedge and drop to the grass at the east end (right image above). I then snuck along the southern wall and reached the door. Coming from the southeastern streets always triggered alerts from one of the front gate guards. From here it was easy to get the loot. Mantled back up the hedge and entered the manor via the servants’ toilet. I had to use a rope arrow and lower myself into the water, otherwise the sleeping bloke inside gave a level 1 alert. Those alerts are technically allowed following the rules, since sleeping AI don’t give any verbal remarks, so it requires a stealth tool in order to detect.

 

The rest of the manor was quite easy. There were plenty of shadows to go around. Had to skip some more loot inside glass displays in the top floor foyer. Used the secret library passage to Vaydeth’s bedroom, and entered the basement from there.

 

 

 

The ritual room seemed a lot more difficult than it actually was. I could move around the central area quite freely, as long as I creep-crouched. I couldn’t reach the holy healing potion without first lowering the bridge. It had to be activated with a lever underneath a bowl in the east pillar. The problem was getting back down undetected. Although I was creeping as slowly as possible, landing on the stone always yielded at least two level 1 alerts, probably from the closest zombie and skeleton. I had to cushion my fall with something soft, and the best item to use was Vaydeth’s notebook from the lab. It was close by and big enough to have some margin for error. I could quite consistently drop with zero alerts once I found the correct placement (left image above). With the bridge down, I could reach the potion unseen (right image above). The book could also be used to get the tourmaline gem in the west pillar, fulfilling the optional objective.

 

Returned the book and used the sewers to reach the southwestern part of town. Strangely enough, I had to be damaged in order to drink the holy healing potion, and this was required in order to check off the objective. Supreme rule #3 does say “No damage given or taken”, but I interpreted the objective to prevail here. It literally says “drink it!”, which implies you have to first take damage. I’d compare it to the “kidnap Cavador”-objective, which allows you to knock him out to carry him.

 

 

Statistics:

Ghost – Success!

Perfect Thief – Failed!

Supreme Ghost – Success!

Perfect Supreme – Failed!

Time – 1:35:22

Times saved – 219

Times loaded – 100

Damage Dealt – 7 Damage Received – 7

Health Restored – 7

Pockets Picked – 4

Loot Acquired – 6310 out of 6870 (Supreme: 6020)

Killed by the Player – 0

KOed by the Player – 0

Bodies found by AI – 0

Alerts – 0 Suspicious, 0 Searches, 0 Sightings

Stealth Score – 0

Consumables – None

 

Notes:

-          Skipped the trophy worth 250 outside the inn entrance for Supreme. The nearby guard noticed the loot being gone almost instantly, so it felt too much like a Supreme violation.

-          Had to skip 230 worth of valuables at the jeweler’s for all Ghost modes. The only way to obtain it was by breaking the glass display cases.

-          Skipped 330 more loot in the upstairs foyer of the manor. These items were also sealed in glass display cases and had to be broken to be obtained.

-          The last piece of loot skipped for Supreme was a gold candlestick in the guard’s bedroom above Vaydeth’s lab. It had to be doused to be taken.

-          The damage received was necessary in order to use the holy healing potion, which was a mandatory objective. No bust.

-          I have no idea what the 7 damage dealt is from. I certainly didn’t attack anyone.