THE DARK MOD - Seeking Lady Leicester As
soon as I saw WellingtonCrab’s stamp on this, I
didn’t hesitate for a second. It was created by Grayman,
but due to his recent passing, it was finished and release by a small group
of other authors as a tribute to his contribution to the dark mod community.
It’s a brilliant map that starts out as a normal city/manor mission, but
eventually transitions into a mesmerizing and eerie, mystical journey. This
is not one to skip, guys. I
had to sneak into the Leicester manor and find out what had happened to Lady Kamila and, if possible, locate her whereabouts. I also
had to steal 2,500 in loot and find my way back to 21 Dockside. City The
streets outside the manor only brought a few minor issues. The first one was
obtaining a dagger from a killed guard in the canal to the north (left image
below). Water splashing sounds carry a lot farther in the Dark Mod than it
ever did in Thief, so I had to find a way of lowering myself into the water
quietly. Conveniently, a crate was located just east of here, and it could be
placed in the water with no sound (right image below). Stepping onto the
crate made it sink slowly and take me with it, avoiding any noise whatsoever.
Further
southwest, another piece of loot was difficult to obtain; a coin in a nest on
a canal divider (left image below). The tough part was getting to this ledge
without triggering any suspicions. Emerging from the southern building, I
needed to mantle onto the top beam of the nearby roof. Landing on the tiles
just made me slide down to the streets, so I had to make a quiet mantle. This
was difficult to do without said alerts. I realized that if you push the
creep button mid-air, the mantle becomes quieter. This helped me get to the
rooftop successfully. Problem was, this area was brightly lit from a nearby
floodlight, so I quickly jumped onto the next planter box further west. From
here the ledge could be reached easily. Dropping back down wasn’t nearly that
tough; I just utilized the various ledged on the west side of the slanted
roof. During my video recording, I realized the red banners on the wall here
could be climbed. I wish I had known that a bit earlier…
I
used the first floor entrance from the western guard tower to enter Leicester’s
manor. First, it was unlocked, thus eliminating the need to pick a lock
unnecessarily. Second, it was easily accessible from the City Watch
Precinct’s main floor. Inside the manor, the only issue was obtaining the
coins from the basement gamblers unseen (right image above). I had to keep
leaning forward through the entire move, as this kept me darker. Not sure how
the engine calculates that exactly, as leaning forward technically meant I
was closer to the candle on the table. But hey, I’m not complaining. Worldspring The
biggest problem in the netherworld was illuminating loot. A total of eight
items had to be skipped this way. Several of these were glowing emeralds
(left image below). Two of these emeralds also released valuable stone rods
when taken, thus forcing a few more skips for Supreme. The total value of
these items were 950.
I
could access the bookstore in town using the equivalent tower in this world.
The problem was getting to the top floor in order to use the astralux teleporter. I found a
way to mantle the lamp outside the ground floor entrance, then furthermore up
to the broken wall on the third floor (right image above). This eliminated
the need to pick the front door to the bookstore back in the city, which to
me is a big deal when it can’t be relocked. I ended up feeding the well and
releasing Leicester’s soul. These might be looked at as unnecessary pickups,
but the bonus objective prevailed in my book. I had to avoid any of the
ghosts on my way back, as they would die if I got too close. I
absolutely loved the mysterious vibe of this precursor world. I have so many
questions that I almost don’t dare to ask. This place is up there along with
the sanctuary in Into the Odd as one of the most atmospheric and immersive
locations in fan mission history. City Again Back
in the city, the final problem was looting the gallery. I had saved this for
last because the tenants alert to the loot missing in several of the glass
cases (left image below). I managed to get all the loot and lock it back up
and leave before anybody went in there. I figured that was good enough. I
bolted immediately after this. Before
ending the mission I had to put my own key on the table before I lost
control. Silly, I know. I couldn’t return the gallery key, the teller’s key,
or the deposit box key for Supreme. They were stuck to my inventory. The last
two strictly speaking aren’t necessary, but otherwise I wouldn’t have known
the vault combination and it broke immersion too much for me to reload. Statistics: Ghost
– Success! Perfect
Thief – Success! Supreme
Ghost – Success! Perfect
Supreme – Failed! Time
– 3:06:00 Times
saved – 307 Times
loaded – 130 Damage
Dealt – 0 Damage Received – 0 Health
Restored – 0 Pockets
Picked – 4 out of 4 Loot
Acquired – 9109 out of 9109 (Supreme: 8159) Killed
by the Player – 0 KOed by
the Player – 0 Bodies
found by AI – 0 Alerts
– 0 Suspicious, 0 Searches, 0 Sightings Stealth
Score – 0 Consumables
– None Notes: -
Skipped 8
pieces of loot worth 950 in the netherworld for Supreme. They all were light
sources or items protected by such loot. |
|