THE DARK MOD

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Talbot 2: Return to the City

 

LOOT LIST

VIDEO REPORT

 

 

This is my first Melan mission for TDM. It’s a sequel to the first mission in the Talbot series, Prowler of the Dark for Thief 1, which I have yet to play as of writing this report. No worries, you don’t need to have played the other missions to understand each one individually. Although it’s a different engine, you recognize Melan’s style immediately. Lots of detail crammed in small spaces, hidden stuff around every corner, and vertical exploration en masse. I tell you what, it’s a certain way to fall in love with The Dark Mod.

 

 

I had to break into a hammerite storehouse and retrieve some inert explosives. Then I had to grab 1,500 worth of loot and find my way out of the district, seemingly not the same way I entered. A bonus objective was to divert the hammerites’ attention. This last one meant it was optional from a gameplay standpoint, which for Supreme is still a required task.

 

Streets

The streets didn’t have many very tough spots. It was harder finding all the loot on my first playthrough. Headed clockwise around the map first. Entered Sykes’ basement this way. I didn’t want to pick the lock on the door to the upper floor from here, so I headed back out and would enter a different way later. Found a well-hidden candlestick on a roof ledge not far from here (left image below). It wasn’t until I was going back down I realized the vines along the wall were climbable. I had used a rope and some elaborate jumps to get up there before. I do remember Melan has used vines this way in previous missions. More hidden loot when I circled back around to the market. Some diamonds in a gargoyle statue on the chantry roof (right image below), which was actually referenced in readables later on. I could mantle the first two roofs, but needed a rope arrow to get all the way up there. I was checking the stealth statistics quite frequently, but not as often as before. I’m starting to get a good feel for what guards will react to and not.

 

 

 

Sykes’

Entered his bedroom through the open window. Couldn’t drop straight to the floor, but instead snuck onto the small table and finally dropped onto the carpet. This room and the guard in the foyer outside were no issue. Just creep-crouched and the stealth score remained at zero. You can tap the run key while creep-crouching to get small speed boosts, but if you hold it for more than just a tap you make noise and usually trigger an alert 1.

 

The biggest issue came in the downstairs living room. There were two candlesticks on the mantelpiece in front of a sitting noblewoman, who I assumed to be Mrs. Sykes. She never left, although she did turn her head from time to time. Another woman, a maid, occasionally entered the room from the kitchen, but she was easy to time. I could mantle up the railing and furthermore onto the mantelpiece without alerts easy enough. I could reach the farthest candlestick from here while staying dark (left image below). The problem was returning. As I’ve mentioned in previous reports, you cannot drop onto a hard surface (stone, wood, metal) from more than a foot or two without making a clunk and getting caught. It also seems like if you drop or jump into a mantle from such a height, you make an equal amount of noise when you finish the mantle. That was the case if trying to mantle the railing directly from the mantelpiece. I’d have to do a crouch-run jump to make the mantle at all, but I always made enough noise to trigger an alert 1 from the lady. Marbleman reported being able to make this mantle silently, but alas I was not able to. He reported a success rate of approximately 1 in 30, though I definitely did more jumps than that. Whether marbleman’s move is reliably repeatable or not, I wanted to try to find a more consistent solution.

 

I noticed that I could from the northwest corner of the mantelpiece mantle onto the bookcase to the northeast. Again, a crouch-run jump was necessary. Since this wasn’t a drop, but instead brought me to higher elevation, it didn’t make noise. It seems this is the way the dark mod works at least. If so, I like it, as it is both logical and predictable. Alas, I couldn’t drop or mantle silently from here onto the railing either. Then I made an interesting discovery. If I fastened a rope into the archway above the railing, the woman gave quite a fearful remark. “Help, there’s an intruder!”, or something to that effect. The stealth score was unchanged however. These are similar to enemies alerting to open doors and would thus bust Supreme. Experimenting with the rope, I noticed something else also. If I fastened it anywhere above the dark part of the wood, she didn’t alert. There was a light colored crown molding above with an intricate pattern, where the rope could be attached undetected. I’m not sure if it was due to the slight difference in distance from the woman, or the arrow being darker closer to the ceiling. Nonetheless, this was a great discovery. I could now run onto the rope from the bookcase, carefully climb down onto the railing, grab the rope, and then finally drop silently onto the rug. Perfect!!

 

The rest of this building was not a problem. I left via the bedroom window like before.

 

 

 

Storehouse

Dropped the note into the donation box and headed into the cloister courtyard. Climbed the fence to the south and entered the storehouse vault by way of the underground grotto. I could’ve entered from above as well, but this seemed sneakier. I really liked the object manipulation solution to getting the explosives (left image below); Melan really used the engine’s capabilities to great effect there. Left via the grotto again, in order to avoid picking the lock to the basement hallway.

 

Out in the courtyard I climbed the vine and furthermore a preplaced rope, which took me all the way to the clocktower window (right image below). Cool rooftop area this. Entered the storehouse attic and starting looting from the top down. Nothing much to report. There was a guard that alternated between the attic and a couch on the main floor, although he didn’t actually sit on the couch, but rather floated in mid-air. On my first playthrough I think he sat correctly, so this might’ve just been a fluke. The basement patrollers seemed a lot less alert than the others, plus one of them wore an eye patch. I left via the attic window, dropping to the streets below.

 

 

 

Statistics:

Ghost – Success!

Perfect Thief – Success!

Supreme Ghost – Success!

Perfect Supreme – Success!

Time – 1:20:52

Times saved – 122

Damage Dealt – 0 Damage Received – 0

Health Restored – 0

Pockets Picked – 0

Loot Acquired – 2580 out of 2580

Killed by the Player – 0

KOed by the Player – 0

Bodies found by AI – 0

Alerts – 0 Suspicious, 0 Searches, 0 Sightings

Stealth Score – 0

Consumables – None