THE DARK MOD

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Penny Dreadful 2: All the Way Up

 

LOOT LIST

VIDEO REPORT

 

 

A huge step up from the first entry in the Penny Dreadful series. A vertical, city mission, along the lines of what we have come to know from Melan in his Thief missions. After being betrayed by buyers, Gerald Foxley is tossed off a bridge and needs to not only reclaim the Grail of Regrets, but also deal with the people who crossed him. Crawl through the murky streets below Willett’s Bridge to salvage your pride. Do not miss this one!

 

 

I had been ambushed by Montrose’s men and tossed off a bridge, near dead. My goal was to either discredit or kill both Messer Montrose and co-conspirator, the Bailiff. I then had to reclaim the Grail of Regrets, or find evidence of its whereabouts, in addition to stealing 750 worth of valuables. The latter was optional, but for Supreme that still meant mandatory.

 

Streets

The most important item to get ahold of for Supreme was the skeleton key at the locksmith’s. Thus, I skipped any other key (and all doors requiring such) until I got there. On the way I stole what I could from accessible buildings. No issues until I got to the infamous wine cellar. It had loot, but was boarded up from the inside. I could move the board through the open window, but not without dealing with two pesky red spiders. I had to slowly lower the board until it rested quietly on the ground, yet didn’t block the door as I opened it. I managed to get the door open a tad, enough to grab the board from the outside and keep moving it away (left image below). No alerts so far. The spiders had totally random routes; they even went outside if I left the door open. They bumped into the board from time to time. Not sure if that is a Supreme bust or what: I don’t think so. It’s not like I used it to my advantage or anything. I got the loot, and then started on trying to board up the door again. I figured I had to leave the board so I could grab it and rotate it from the outside. The best way was to lean it semi-vertically against the window, maybe with the tip of it sticking out (right image below). Then I could go out the door and maneuver it from there. Occasionally the spiders bumped into the board so it fell down, out of reach. Once I had ahold of it and off the ground, it was just a matter of saving and rotating until I got it where I wanted. Wine cellar Supremed!

 

 

 

When entering the locksmith via the attic shutter, I couldn’t put the shutter back, there was no place for it to sit. In those situations, returning it to “the nearest logical place” is accepted. I put it flat in the windowsill.

 

Montrose & The Bailiff

The only remaining problem was in Messer Montrose’s sitting room where he was meeting the Bailiff. The regular entrance was protected by a stationary guard (left image below). Going in this way was possible, but it was stealthier to descend via the fireplace (right image below). I passed the aforementioned guard by mantling across the boxes, then went up the stairs. Had to put out both fireplaces, but I’d have to put out at least two lights going in the other way also, possibly more. I could grab the evidence and the jail key with no alerts this way. There was a slow match in the armory I could use to relight any fire. However, the downstairs fireplace wouldn’t light up again, only the top one would; not sure why. I tried killing both Montrose and the Bailiff with one shot, since it was instructed and thus allowed in the objectives, but I never managed to without being alerted, and without alerting other guards nearby. Kind of sad to bust Supreme this late on, but what can you do.

 

 

 

 

Statistics:

Ghost – Success!

Perfect Thief – Success!

Supreme Ghost – Failed!

Perfect Supreme – Failed!

Time – 1:35:44

Times saved – 248

Times loaded – 126

Damage Dealt: 0 Damage Received: 0

Health Restored - 0

Pockets Picked – 1 out of 3

Loot Acquired – 1388 out of 1388

Killed by the Player - 0

KOed by the Player - 0

Bodies found by AI - 0

Alerts - 0 Suspicious, 0 Searches, 0 Sightings

Stealth Score - 0

Consumables – 2 Water Arrows

 

Notes:

-          Used two water arrows to douse the fireplaces in Messer Montrose’s quarters. This also triggered first alerts from both of them. Additionally, I wasn’t able to relight the lower floor fireplace with the slow match. Supreme busts.