THE PAINTER’S WIFE

 

LOOT LIST

VIDEO REPORT

 

 

The best collaborative effort in The Dark Mod community’s history. I only place Iris above this in terms of sheer quality. Explore the quarters of Mirkway in a thief’s highway heaven. There is so much content here that it’s gonna take you days, if not weeks, to complete it. This has it all; design, gameplay, story, side-quests, secrets, atmosphere, you name it. If you ever only try one mission from this mod, it needs to be this.

 

 

My main task was to find Andreas’ wife at Lord Marlow’s and bring her back to his apartment. I was also to steal Marlow’s famed painting and find a way to “deal” with him. That objective would be specified in more detail later and actually provide us with both lethal and non-lethal options. I also had to obtain 4,000 worth of valuables, then end the evening by the southwest gate. Several other objectives could be triggered during my playthrough, some of which were optional. I would of course aim to complete as many of those as allowed by the Supreme rules. Additional restrictions put on myself was picking as few locks as possible, especially those that could not be relocked, as well as limiting pickpockets, particularly keys. I wish The Dark Mod allowed the returning of keys to enemies’ belts, but sadly you cannot.

 

The biggest challenge off the bat was figuring out a practical route around the city. To limit backtracking, I hit areas where I needed items for elsewhere or that had readables that triggered new objectives early. I also brought along a paper to use as the infamous makeshift moss arrow. It was needed in several areas, for example dropping from the attic in the crystal tower (left image below). Some viewers have reacted to this way of avoiding detection, but it is perfectly legal within the Supreme rules.

 

 

 

Lots of hidden and obscure loot items lay around town. One of the most hidden pieces was a single coin in a windowsill east on Mirk Way, close to Harwoode’s gallery (right image above). I tried staying close to the rooftops as much as possible, but had to drop to the streets just north of the gallery, in order to enter the pump house.

 

Sewers

Using the sewers was an efficient way of moving around town, but it necessitated picking some extra locks, which I didn’t like. There were four ways into the main sewer system, one of which neither required any lockpicking nor keys. I would utilize that one later. Thus, I did not pick the lock on the door at the bottom of the stairs below the pump house. I could block the door as it shut from the guard using it (a trick I recently learned from the Dark Mod forums), but that still left it unlocked, and the guard would not lock it up the next time he used it. The main reason for coming down here now was to get the chalice from the abandoned church, and also Marlow’s purse in the clubhouse. I could access the clubhouse restrooms via a vent from the pump house, but I couldn’t ascend the stairs without an alert from the guard on the main floor. However, Marlow frequented the restroom on occasion, so I nabbed his purse then (left image below). I did, however, skip the elaborate key. Taking it would make my life easier later, but I could handle matters without it. 

 

 

 

I left via the sewer manager’s workshop, then reentered the sub station by picking the lock. From here I could enter a different vent and get the last piece of loot from the clubhouse, a bottle of wine in the kitchen. This was the only way to reach it for Supreme. From the sub station I could also access the cistern and the thieves’ hideout. This required picking two locks, but I would’ve had to pick more if choosing to come up from the sewers. I avoided picking the lock on Agatha’s bedroom door by using the vent. I had to stand on the partially opened vent below in order to reach it (right image above).

 

Southwest

No more issues until the southwestern part of town. Had to skip two candlesticks in Sloan Manor for Supreme (left image below), and one more in Anderson Manor. They were lit and obviously went out when taken. Normally, you can remove the candle part and put it gently down on the surface without putting out the light, but that wasn’t possible here. Too bad. Perfect Supreme out the window.

 

Anderson Manor also gave access to the Andersarken world. It was a weird place, with glowing blue elementals as the main enemy. My stealth tool told me they alerted like normal, but it wasn’t too easy to detect their remarks. Regardless, there were clouds and even floating asteroids blocking the sun occasionally, greatly helping my travels. There was only one piece of loot in a tent off the main island, before entering the temple. The hardest part was approaching the temple entrance without getting spotted (right image above). Getting through the fire room was a bit puzzling. There were what seemed to be pressure plates on the floor, yet the fire traps were already going off constantly. I’m not sure if these plates set off additional rounds of fire or what, but I managed to cross this hallway without getting hurt and without stepping on the plates. The final room was easy once I knew how. Teleported back to Anderson’s manor afterwards.

 

 

 

Lord Marlow’s

Entered Marlow’s via one of the top floor vents. Went for the gallery painting immediately. Getting it involved timing the watcher. I had to close the gate while inside, otherwise the guards would notice. However, they didn’t notice the painting missing! I did not need to pick the captain’s key, as there was no loot in his room and I wasn’t allowed to turn off the security camera for Supreme anyway.

 

The toughest piece of loot was in Tabatha’s room. A vase on her desk stood within range of the fireplace light as well as a nearby candle. She sat on her chair and never moved. But she did pivot her head left and right randomly. I scooted over as close as I could without an alert (left image below). Then when she looked to her left, I stood up, leaned forward and grabbed it, then hurried back. There was enough time to do this without a suspicion. I realized later that she is supposed to stand up and walk over next to the bed occasionally. She didn’t do that during this ghost run, so she might’ve been stuck. Skipped another lit candlestick in the main entrance foyer for Supreme also.

 

 

 

Since I hadn’t taken the elaborate key from Marlow at the clubhouse, I couldn’t enter Lily’s room just yet. Instead I picked up the sewer gate key from the basement and left via the top floor balcony in the south side. I’d have to access her room from the sewers later. I just felt this was cleaner for Supreme, though more tedious. I was able to frob the dresser that blocked her door from the outside and thus pick her lock, but I don’t think this is supposed to be possible. Regardless, it would be considered an engine exploit and thus disallowed for Supreme, and only allowed as a last resort for regular Ghost.

 

Instead I entered the sewers from Alderman’s Gardens and made my way to Lily’s room from there. This didn’t require picking any locks, nor the presence of the elaborate key. To enter her room, I had to frob some loose bricks on the wall from the adjacent chute. This seemed like a scripted sequence to me, which is why I  argue this not to be property damage. All the examples of property damage in the rules (breaking glass, doors, banners, crates) involve the use of weapons or excessive force, or both. Here, I wasn’t using any equipment or power of any kind. Plus, the game faded black for a few seconds before reappearing with the items changed. This made it seem even more scripted, almost like a small cutscene. I did finish the mission by frobbing the dresser through the door also, just to cover all bases.

 

I dragged Lily through the sewers back to Alderman’s Gardens. I dodged the spider in the apothecary and dropped her in the streets just outside for now. I then went back to Marlow to return the sewer gate key.

 

Back In the Streets

The assassin’s house was very tough. She was sitting in a chair in her bedroom, but occasionally stood up and turned around, facing south for about 30 seconds (left image below). I needed to grab her equipment, write a note on her desk, and get the loot in the corner by the bed. The first two of those I could do from atop the railing and get back to the northwest corner before the sat back down. Getting the loot was a lot harder. While she was standing, I could mantle up the shelf above her desk undetected. This was also dark, so I could plan proceedings safely from here. When she sat back down, I could crouch and drop onto her bed. However, while here, she could easily turn her head and catch me. I basically had to wait for her not to do that, but instead look the other way (her left, or west). Then I could leap back up to the shelf. Then when she stood back up and turned around, I dropped onto the railing and went back to the northwest corner of the room. This was a fun challenge to be able to pass. I am still learning detection levels of enemies in this mod, and I must admit this was not a room I thought would be Supremable. I also remembered to put back the mine and the flash bomb for Supreme. Those were the only droppable inventory items that I obtained from the assassin’s house, and returning them did not uncheck the objective.

 

The rest of the mission went without any hiccups. Made my way southwest after dropping off Lily. There are different conversations with Andreas based on what you have done when arriving at his apartment. This time it was different as I had already dropped off the evidence at the courthouse. Very nice touch there by the authors.

 

Used the death mask to get the last hidden loot item in Harrington’s attic. Made sure to pick it up again afterwards, as that closed the hidden door. It could not be dropped back, which was relieving, as it would’ve been a tedious trip back to the Andersarken world just for that. Come to think of it, I don’t think there is a way to return from that world besides by taking the death mask.

 

 

 

Statistics:

Ghost – Success!

Perfect Thief – Success!

Supreme Ghost – Success!

Perfect Supreme – Failed!

Time – 3:41:22

Times saved – 432

Times loaded – 213

Damage Dealt: 22 Damage Received: 0

Health Restored - 0

Pockets Picked – 6 out of 21

Loot Acquired – 7102 out of 7102 (Supreme: 6942)

Killed by the Player - 0

KOed by the Player - 0

Bodies found by AI - 0

Alerts - 0 Suspicious, 0 Searches, 0 Sightings

Stealth Score - 0

Consumables – None

 

Notes:

-        Had to skip two lit candlesticks worth 40 each in Sloan Manor for Supreme. Light sources cannot be removed for that mode.

-        Skipped another such candlestick in Anderson Manor for Supreme.

-        Yet another lit candlestick worth 40 had to be skipped for Supreme on Marlow’s ground floor.

-        I didn’t count frobbing the bricks to get into Lily’s room property damage. The alternative is to frob the furniture through the door from the outside, but this is an engine exploit and thus a Supreme bust.

-        I have no idea where the 22 damage dealt came from. I don’t recall doing anything that could be counted as damage. Could be a scripted trigger beyond my control, but I can’t say for sure.