DISPLACEMENT

 

LOOT LIST

VIDEO REPORT

 

 

An astonishing mission by Wellingtoncrab and Amadeus. Set in Purah’s Lampfire Hills, explore the plazas surrounding Blackbriar Estate, the family’s manor compound, as well as the crypts below in search for lost secrets and hidden relics. Utilize and marvel at The Dark Mod’s latest 2.14 update, which is better looking than ever. Rarely do we get something this polished and special without having to pay for it.

 

 

The only objective we had was stealing the Horn of the Spoil from Blackbriar Manor, then return to our room. No other objectives would be given during the mission either, so I was quite free to do whatever. The west part of Cooper Street, as well as Griffith Park, were friendly neighborhoods, where guards wouldn’t react to me unless I broke into buildings or wielded my weapons. Everywhere else I was seen as a hostile.

 

Streets

Most of the town outside the manor was uneventful. The toughest place to ghost was the Historical Society, especially getting the Etheric Lodestone. I ended up mantling the antlers dropping from the top railing (left image below). From here I could open the cage, grab the stone, and close the cage back up again in quick succession. One of the guards in here left for the balcony, while the other one had an eye patch. That made this floor easier if I timed them well.

 

Taking the Starborn Seed in  room III at the inn presented an odd dilemma. The interesting key unlocked the door (not the windows) from the outside. The key got stuck in the door and couldn’t be retrieved. However, the latch on the inside still worked. Supreme requires doors to be relocked, yet there was no way to leave the room and still lock the door. Technically, the door was lockable, but not without remaining inside. I could of course leave through one of the windows, but then it would stay unlocked and I was left with the same dilemma. Supreme rule #7 says “doors closed and re-locked if they are re-lockable”. Well, the mission did not allow me to relock this door and continue playing, which is what made me rule this as ok.

 

 

 

Blackbriar Manor

I entered the manor proper by jumping from the wire on Cooper Street directly to the nearest fence post (right image above). Since this part of town was friendly, nobody reacted to any clangs from the jump. This way of entering circumvented having to open (and close) the gallery portcullis found on the third floor balcony. I could time the camera and get the horn plus the loot in here without getting spotted.

 

From this front balcony I could also approach the front gate area via the guard tower. This was very important because it provided direct access to the crypts below via a small well (left image below). There was only one other way into the crypts, but this was through Curio’s shop, and he only granted access once I sold him all seven special loot items. Well, one of those special loot items was found inside the crypt, hence the well was the only possible entry. I had to time both the pivoting archer and the camera to first place the rope, then again to run across the path and drop in. Once inside the crypts, I could not enter the shrine room by way of the stairs. A stationary, sitting zombie caught me passing the east room; the burning brazier was too bright. Instead I had to drop from the ledge in the northwest corner above (right image below). This triggered alerts unless I placed something to cushion the drop first. There were no loose papers in this mission, but any of the three books did the trick. The easiest to return was Histories: Lampfire Hills from the red room. I was also able to directly mantle up the beam from the foot of the statue to return. This avoided having to pick up a second rope arrow.

 

 

 

I used the hidden room on the top floor to access the elevator. The hallway with the patrolling guard and the camera on the first floor was just too messy to deal with. In order to leave the level with the Moira shrine, I had to open the elevator gate. For some reason, I couldn’t mantle back up the hole on the wall. I didn’t find a way to close the elevator gate again.

 

In the temple, the final special loot item had to be skipped for Supreme (left image below). The two burning braziers got put out as I took it. Although this is a scripted response, it was directly tied to us taking the loot. Removing light sources is not allowed for that mode, despite being in a room far away from any enemies. There were two artifacts that couldn’t be obtained without first taking the Sarcophagus, so those also had to be skipped, for a total of 500 gold.

 

 

 

Back in the manor, the only remaining tough pieces of loot were in the kitchen. A maid and a guard never left this room, and they covered the room well. I had to wait for them to both have their backs turned and then make a quiet dash for the ladder (right image above). Once above the halfway point, they couldn’t see me. I could fortunately slide the ladder back and forth while on it. I then made a similar dash for the upper walkway and left over the eastern walls. On my subsequent playthrough, the guard wasn’t in the kitchen at all, so that made the room much easier.

 

There are three endings for this mission, two of which are possible for regular Ghost, and one for Supreme. The speedrun one I cannot imagine being possible for either, but maybe. Since you have to find all 7 special loot items in order to achieve the Red Letter ending, that one isn’t attainable for Supreme.

 

 

Statistics:

Ghost – Success!

Perfect Thief – Success!

Supreme Ghost – Success!

Perfect Supreme – Failed!

Time – 2:45:05

Times saved – 376

Times loaded – 200

Damage Dealt: 0 Damage Received: 0

Health Restored - 0

Pockets Picked – 0 out of 2

Loot Acquired – 6386 out of 6386 (Supreme: 5886)

Killed by the Player - 0

KOed by the Player - 0

Bodies found by AI - 0

Alerts - 0 Suspicious, 0 Searches, 0 Sightings

Stealth Score - 0

Consumables – None

 

Notes:

-        I did not relock the door to room III after taking the Starborn Seed. Although the lock worked, there was no way to lock it and leave the room to continue the mission. I deemed this as excused for Supreme as per rule #7.

-        Skipped taking the Sarcophagus in the temple for Supreme, as it removed two light sources. This also meant I couldn’t take the two artifacts in the same room. All this amounted to 500 worth of loot.