[THIEF ANNIVERSARY CONTEST]

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THE KINDRED VAULT

 

LOOT LIST

 

 

My sixth mission in the anniversary contest was up. I was to break into a haunted crypt situated outside of town. During the night I needed to obtain 1,500 in loot and an invisibility ring. I hadn’t robbed the dead for a while, so this could be a good one. Supreme was way out of reach, so I kept it to plain Ghost.

 

Top crypts

The initial burricks were easy to dodge. Found some hidden artifacts in a compartment by the double doors. Took my way into the crypt by way of a hidden lever under the brazier. The rolled up rug spawned a spitfire trap, but that is allowed in Ghost. I ascended into the depths.

 

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A zombie and a mummy were my only concern in the main part of the crypt (left image above). Smaller chambers were spread around a central foyer. The two patrollers had predictable routes, and waiting them out usually provided small windows of opportunity for safe movement. The middle of the room was dark, despite the four surrounding torches. The side chambers has light sensors that triggered on entry. The doorways however was dark and I could reach most of the stuff leaning in.

 

Snuck upstairs to grab the second keystone. These unlocked floating bridgeways accessing the eastern area of the upper floor. Two cages had floor panels outside the gates. I could leap by without spiringing any traps. The loot in one of the cages also sprung a gas trap, but I got out of there in time. Supreme wouldn’t have been close to the loot requirement due to all of the traps. Two tiny gems were hidden in plain sight in one of the wall paintings (right image above).

 

After using the pagan keystone I got access to the last caged chamber upstairs. Taking the mask here set off a fire arrow that alerted both of the patrolling undeads. Needed to skip it to keep Ghost intact. Perfect Thief was thus unattainable, but it cannot have been intended from the author’s side either.

 

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The deeper the better

The last gate downstairs was now open. It gave me access to the tombs below. The innermost chamber held the final casket with the invisibility ring. When opening the lid, three zombies were set loose to patrol around the floor. They all gave a growl initially, but I think that was part of the trigger, as I was totally out of sight. They never went into hunt mode as far as I could see. I could wait in the dark hall until they passed (left image above). There was a ‘master key’ in the casket also, but it didn’t unlock anything that I could find, so I left it. I always try to replace objects and return conditions to their previous arrangement, even when not going for Supreme Ghost. I guess that mode has rubbed off on me a little too much throughout the years. Another lever provided the exit back to the main floor.

 

I emerged in the southeast chamber. A new stationary zombie had now spawned in the middle of the foyer. It could see me quite clearly through the doorway. I had to cross the caskets and inch into the doorway for the lights to go out and avoid the zombie’s looks. Then crossed the casket outside to the stairs. Two skeleton archers had also spawned upstairs (right image above). They blocked the intended way out through the metal door. I could have used the invisibility ring to pass them, but they function kinda like potions, and that would label my stats ‘chemical success’. Others might disagree on the ring’s function, but there was an alternate way out regardless. The ladder could namely be reached from the lower level by the use of a stackable object. I fetched the healing potion from the northwest chamber upstairs to complete the job. Had to leap from the ramp to avoid the skeletons. This way I could even close up the gate leading to the downstairs tomb. The small height addition provided by the vial was enough to reach the ladder and exit the crypt.

 

Nice little mission! J

 

Statistics:

Time: 39:06

Loot: 1575 out of 1675

Pickpockets: 0 out of 2

Secrets: 1 out of 2

Locks Picked: 3

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Failed!

Supreme Thief: N/A

Perfect Supreme Thief: N/A

 

Notes:

-          Had to skip a mask in the northwestern upper chamber. It set off a fire arrow trap that alerted the zombie and the mummy below.

 

 

LOOT LIST