RETURNING A FAVOR

 

LOOT LIST

VIDEO REPORT

 

 

A very clean hammerite mission with a solid story to back it up, and a loose sequel to The Saint of Redmound. Visit the Highwater Power Station to clear up a murder mystery gone wrong. Brother Lukas is being blamed for the death of Merlon, a disliked member of the hammerite order. Classic Morrgan stuff this!

 

 

After meeting with Lukas, my main objective was to find out who really killed Brother Merlon. I also had to obtain 850 worth of valuables, as well as find and destroy the letters from Lukas’ mistress.

 

Basement

The workshop was actually quite tricky. The patrolling hammerite and the pivoting guard upstairs covered the grounds quite well. I could stay on the floor close to the generators, or on top of them, without detection. However, one of the pieces of evidence, a bloodstained hammer wedged between the two generators, alerted the patroller to hunt mode. This only happened when I got close to it, as only then did the banging noise it created start playing. Extremely odd how this wasn’t picked up and fixed during beta testing. I know it’s an old mission, but certainly missions were tested before release, right? Anyway, I needed it to complete the mission, so I brought it along before the guard alerted. In order to get upstairs, the best way was to jump from atop the generators to the corner just west of the pivoting guard (left image below).

 

In the prison, another weird occurrence transpired. Most keys in this mission could be returned. However, the stairwell key given by Lukas could not. I was thus determined to complete the mission without taking it, as I could’ve used the elevator instead to move up and down the floors. But when I skipped it, upon the first reload, Lukas suddenly gave a first alert, as if he had heard me. Waiting a few minutes, he then gave the settling remark. If I took the stairwell key, this didn’t happen. No matter how strange this was, it justified taking the key after all to avoid the bust.

 

 

 

Ground Floor

Upstairs I took my first Supreme bust entering the library. The door was locked and the only key was inside, so I had to use the vent access above the rafters and this alerted the stationary guard below (right image above). Other than this, the entire floor could be done Supreme clean. The rafter served as an excellent way to avoid patrollers. Several other vent panels could alert patrollers, but their routes were always long enough to just wait them out.

 

From here it was a little bit of a keyhunt, but it followed the investigatory storyline, so it was acceptable. The priests’ quarters key was the only one I had to return for Supreme. I did that when I placed the evidence on the table. I had to make sure the key didn’t touch the bloodstained hammer, as this alerted the investigator. I could block the garden door as Marvigel ran out, thus skipping the need for that key. Any 3 of the 4 possible key evidences could be taken for Supreme, it doesn’t matter. The only required one is the hammer, to avoid the aforementioned hunt mode.

 

I chose to use the gas arrow from the guards’ quarters to knock out Marvigel. It doesn’t count as damage, nor a knockout. He had gotten stuck on the barrels at the bottom of the stairs for me, and this wasn’t the only time (left image below). He is supposed to end up in the right bedroom in the engineers’ quarters. When dropping him in the cell, I couldn’t return the key without triggering hunt mode from the nearby guard (right image below). I tried putting it on the floor, the chair, on top of the key holding unit. I even tried cushioning it with a potion, it was all equally loud. I also tried dropping his body through the gate/fence without needing to unlock the door. However, even if this was possible, I think the objective checks off only when you use the key on the door when Marvigel is physically in the cell. Regardless, the mission was already busted for Supreme.

 

 

 

 

Statistics:

Time: 48:11

Loot: 1262 out of 1262

Pickpockets: 2 out of 3

Locks Picked: 5

Damage Dealt: 0 Damage Taken: 0

Consumables: 1 Gas Arrow

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed!

 

Notes:

-        Took two first alerts from the stationary guard outside the library entrance when opening the vent above the rafters; one coming and another one going. Supreme busts. You can leave the vent open and avoid one of these alerts if you’d like, but then that’s a bust as well.

-        Couldn’t return the prison cell 1 key after locking up Marvigel. I held on to it instead. Another Supreme bust.