REFLECTIONS IN RED

 

LOOT LIST

VIDEO REPORT

 

 

This is a very different mission than Skacky’s regular romp. Although not my favorite in terms of gameplay, it is aesthetically gorgeous and has some of the best sound design you’ll ever hear in a fan mission. Break into a beautiful mountainside castle and uncover the wicked truths about its owner, Lord Barlowe. Get ready to be stalked!

 

 

I had to infiltrate Barlowe’s castle and steal his secret wine recipe, plus obtain 3,250 in loot. Optional tasks were getting a bottle of his Wychwood Red from 672, as well as finding some information about his knowledge of the Wexler job. More objectives would spawn during the playthrough.

 

The Castle

Approaching this mission properly took some planning. First, an event would occur at a certain point where I would get stalked by a monster (Barlowe in disguise), needing to escape without detection. Furthermore, all the exterior doors would then get locked and barred, with the only method of re-entry to bash myself back in using the sword. This, of course, was property damage and not allowed for Ghost. To circumvent that, I could block one of the doors with a potion. However, I’d have to choose which door carefully, as the monster could potentially follow me outside. I also wanted to avoid picking locks needlessly, which narrowed down the entry doors to two: the basement dockside entrance, or the second floor double doors to the north. I chose the basement doors (left image below). It was the easiest point of entry of the two by far.

 

Also, this mission had some issues with guards getting stuck. This had a rather unconventional workaround though. Upon taking the east wing key in Barlowe’s quarters, all the guards on the map vanished. They had been ordered by captain Royce to leave for the woods. This made looting the castle much easier, so I made my way towards Barlowe’s bedroom as soon as possible. Problem was, two of the guards carried purses, and those purses would disappear along with the guards. I therefore prioritized getting those pickpockets first, then headed for Barlowe’s. The most difficult guard to pickpocket was patrolling in the foyer. An archer also patrolled part of the same route. I found the best place to steal the purse from a ledge in the northeast corner of the foyer on the upper level (right image below).

 

 

 

Barlowe

Once Barlowe’s transformation happened, my first task was looting the library. Barlowe had no audible first alerts, but turned in my direction if detecting me in any way. I counted this as both a regular Ghost and Supreme bust. Anything that changes the movement of an enemy is always counted as a second level alert, thus a bust for all modes. However, his odd behavior didn’t stop there. With regular intervals, he started running towards a specific spot in a room, almost so as to restart his hunting behavior. If I ran into a different room, his destination would change to whatever room I was in. This seemed scripted, as it would happen even if I was in a completely different area of the manor. That type of movement I therefore counted as no bust, as long as I wasn’t spotted in the process. I realized that after a sprint, Barlowe would have a delay until his next such maneuver, which gave me time to loot a new room. This is what I used to my advantage to loot the library.

 

I descended from the attic and waited atop the door to the bedroom. Once I heard Barlowe running away, I quickly entered the library, got all the loot plus the laboratory key, then headed to the upper level. Here I waited on the railing above the fireplace for him to enter (left image below). This was dark, plus I could safely  and quietly drop to the lower level. I did this when Barlowe sprinted back to the center of the room, then leapt from rug to rug down the hall and bolted for the laboratory. He would start to follow me at a certain point, but I made it there with plenty of time to spare. Enough to get all the items I needed and hide atop the top level railing (right image below). I descended via a rope from the top beam, then snuck out as he lurked up the stairs. Would retrieve the rope later. I’d have to return the keys from in here anyway.

 

 

 

Barlowe wasn’t able to open the wine cellar door if it was locked, so I could loot this place in peace. Once out via the mausoleum, I grabbed the explosives and reentered the manor via the basement door that had been blocked open. Barlowe would now come running towards my location from the wine cellar door. I hid under the basement staircase and ran up when he passed. I could also hide below the wine cellar stairs and run up to lock the door. To get back down and light the barrel safely, I had to monitor his movements and go when he had his back turned. He started going back up the stairs at one point, which was the best time to move. The inner wine cellar had large pillars too which was great to use as hardcover. Eliminating Barlowe directly followed the objectives and didn’t show up in the stats as damage nor kills, so no bust.

 

The rest of the mission was easy. Brought Agnes out with me after returning all the keys and the healing potion.

 

 

Statistics:

Time: 1:15:29

Loot: 5260 out of 5260

Pickpockets: 8 out of 8

Locks Picked: 10

Damage Dealt: 0 Damage Taken: 0

Secrets: 4 out of 4

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!