Patriot, Mission 9 3/4:

Reanimator

 

LOOT LIST

VIDEO REPORT

 

 

Another very solid mission from Zontik, although it probably doesn’t reach the quality of the previous three. Visit Shalebridge and ascend the two towers linked together by Birds’ Bridge. You have to dodge plenty of already alerted guards, which might not be everyone’s cup of tea. The concept of a secret mission is new to me, so this was very interesting to explore.

 

 

This mission will only show up if taking both the Alchemist’s Book from mission 8 and the Phoenix Ashes from mission 9. My directions were to throw the ashes into the torch of the statue on Birds’ Bridge. That was it.

 

East Tower

Couldn’t enter the tower by the intended route on the bottom floor; a stationary mechanist was positioned right inside the doorway. Instead I leapt from the bridge and mantled into a window on the south side (left image below). This side accessed the whole east tower. Moved my way up via the floors. Level 3 had a lot of guards, but none of them first alerted. They were probably permanently alerted from the fights on the top bridge. This was great for Supreme, otherwise I would never have been able to loot this floor. I used the barrels to wait out the patroller and the pivoting guards. Both guards on the floor above first alerted like normal, however. Not sure why they behaved differently from the ones below. I was not able to get a piece of loot on this level for Supreme, a gold goblet between some boxes right by a stationary guard (right image below). For regular Ghost, I even had to douse the torch behind him in order to reach it. Quite a nasty loot placement by Zontik there.

 

 

 

Unfortunately, my travels up the east tower was halted by a stationary archer on level 5 (left image below). He never moved and there was only one entrance to this floor. I had to get to the roof on this tower in order to proceed with the objectives, so I had to backtrack and think of something else. I went all the way down and ascended the service staircase. This gave me the warden’s note, which triggered access to the service shaft key in the warden’s house south of the opening plaza. Back in the main plaza, the big robot had gone kaput and the guards were on high alert. Luckily, they roamed the entire plaza, so I could easily wait them out. I could get into the warden’s house without alerts. I used the porch pillar to block the stationary guard’s view (right image below). That way, I could run up fast when the patroller was facing away, then mantle the railing and sneak inside. Used the same method going back.

 

I lock-blocked both grates leading to the west tower, then returned the service shaft key right away. I thought perhaps I could cross the bridge from the top level of the west tower, but with the lights on, this was absolutely impossible. I could creep along the railing, but the fighting guards always saw me. The lights could only be turned off from the east tower anyway, so no hope there. I was thus forced to douse the torch by the aforementioned guard in the east tower and accept the Supreme bust. However, when ghosting the mission a second time for my YouTube recording, this guard had gotten alerted by a running mechanist on the roof. He was searching around with his mace raised and after a few reloads, he went down the hallway to the west. At this time, I quickly ran south, grabbed the purse from the stationary female and flew up to the roof. Excellent! Unfortunately, I had already taken a water arrow when this situation occurred. Is this a bust? I thought I needed the arrow at the time, but then didn’t, and since arrows can’t be returned, I was stuck with it. I think this would be comparable to using weapons that you later realize could’ve been avoided, like my use of a holy water vial in Death’s Dominion. The only difference is I realized this water arrow wasn’t needed during the playthrough, as opposed to after. Furthermore, rule #13 says “return what is not usable”, indicating that picking up unnecessary items does happen. Rule #7 says about items that you are required to pick up: “Some items stay permanently in inventory or disappear from inventory so they cannot be put back. These are excused.” Another similar situation would be taking a stack of items from a footlocker instead of only a single item from a shelf. Is it a bust to take 5 when you only need 1? I’m not sure.

 

 

 

The four enemies on the roof were highly unpredictable. One guard stayed up here permanently, randomly entering hunt mode. He often alerted a female arbalist in the northeast corner. She would usually return to her spot, but might be positioned differently and with increased vigilance. The two guards involved in the conversation by the bridge usually ended up running downstairs. If one of them didn’t, I replayed the scenario until they did. That’s when I adjusted the catapult. I could do that without turning the lights off if said guards were downstairs. With a bit of luck, I could also sneak over to the stairs up to the top office. Getting the loot up there was no big deal, as the guard here wasn’t alerted at all.

 

Now came time for the elevator and getting the fan. This was no small task. However, there is no point in explaining all my experimentation, because once I realized the bafflingly simple solution, I was dumbfounded. I namely found I could run up the slope outside the balcony from the lower level bridge (left image below). Strafe-running at a certain angle got me up there every time. I could even grab the fan without mantling the railing (right image below). Slid back down without issues. I climbed up the opposite side the same way to get the searching patroller’s purse. This way, I never even had to take the mace to turn on the elevator. Perfect!

 

 

 

West Tower

The top level had a difficult coin pair on a shelf (left image below). One guard seemed to be in constant hunt mode, while the stationary one entered this mode only intermittently. I snuck over when the patroller had his back turned and grabbed it. The level below was problematic. Another guard was in constant hunt mode, but he was a lot more vigilant than the others. Instead of being scripted, it seems like he repeatedly got alerted to the fights above. I needed to pass him to get to the ventilation room. I also preferably needed two flares from the other room on this floor. There was a pack of 5 flares in a footlocker in the east tower, but I’d rather just pick up two singles. First I waited until said guard started searching down towards the storage room with the other guard in it. At that point, I could head down to the ventilation room and place the fan there. It made a clang, but I don’t think this triggered anyone. While there, the guard suddenly started patrolling normally. This was the first time I had ever seen him in this state. I waited a few rounds for him to settle further, and then snuck into the storage room and grabbed the flares (right image below). Great!

 

 

 

On the next level down I could take a coin stack, but couldn’t move past the next doorway. A stationary guard looked my direction. Fortunately, there was a way up to this level from the streets. Instead I headed down to the bottom floor and attempted to sneak outside. Another stationary guard watched the front gate (left image below). I could sneak along the north wall safely, but once the light from the lamp further east struck me, he gave a first alert. I realized, however, that the torch in this room flickered. This meant that its luminosity was variable and I might be able to use this to my advantage. I kept reloading to test it out, and suddenly I managed to reach the corner without an alert. Experimenting some more, I’d say once every ten moves or so he didn’t alert. I had to be lucky and catch the torch on the weakest part of its cycle as I passed the middle portion of the north wall. I could also get caught right at the corner of the gate, but this was only about 50% of the time.

 

Took the loot in the streets without issues. Climbed the archway of the tower entrance, then furthermore the sloped wall up to the balcony (right image below). I could now get the last purse for Supreme and also reach the fuel can. I didn’t find a way to turn on the elevator on the roof for Ghost, so this was the only way to get it for Supreme. The lid I could drop on the ground without anyone hearing it. I had previously left the gate to the main entrance open, so I carried the fuel can all the way to the roof. Fortunately, the fighters had all congregated in the middle of the bridge, so I could sneak by the barrels unnoticed. Both guards up here were stationary, but the drain for the fuel was luckily a few feet behind one of them. Although the tank made a clang, this must have been scripted, as the guard didn’t say anything.

 

 

 

In order to get back down, I dropped from the gutter spout directly onto the lamp above the balcony (image below). Landing in a mantle was silent and harmless. Remembered to close up the gate before lighting the torch and burning the ashes. Great mission!

 

 

 

Statistics:

Time: 1:05:13

Loot: 2000 out of 2000 (Supreme: 1975)

Pickpockets: 14 out of 14

Secrets: 3 out of 3

Locks Picked: None

Damage Dealt: 0 Damage Taken: 0

Consumables: 1 Water Arrows & 2 Flares (Supreme: 2 Flares)

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success?

Perfect Supreme Thief: Failed!

 

Notes:

-          Had to skip a gold goblet on level 4 of the east tower for Supreme. A stationary guard went into hunt mode unless I doused the torch behind him.

-          I ended up taking a water arrow that I planned on using, but due to my circumstances, didn’t need to. A bust? I’m not sure. It seems silly to be penalized the player for being able to avoid a bust.