PATRIOT, Mission 8: Detective  -  by Zontik
GHOST REPORT
VIDEO REPORT
LOOT LIST - by Klatremus (Expert difficulty)
Type Location & notes Value
Home Turf
Purse In apartment E of home; enter via window above porch. 25
Hammer Necklace In living room of apartment from climbable vine. Frob switch next to lamp. 25
Police Station Area
Green Vase On bookshelf in locked building W of station. 50
Coin Pair On shelf in apartment NE of station. 20
Glasses In keeper study E of station. 50
Stack of Gold Coins In safe in E office upstairs in station. 25
Coin Pair In basket with files on front lobby counter at station. 20
Pub Area
Gold Goblet On sill of living room on 2nd floor of building SW of pub. 25
Coin Pair On table in pub. 20
Bottle of Fine Wine In storage room in pub basement. 50
East - SW Area
Stack of Gold Coins On middle floor of buildling SE of bridge. 25
East - SE Area
Purple Vase On cabinet in upstairs living room at lawyer's. 50
Gold Goblet On floor in upstairs bedroom at lawyer's. 25
Purse Behind barrel in locked shed SW of lawyer's. Follow patrolling guard inside. 10
East - Cathedral Area
Purse On rafter in attic of baker's to the SE. 20
Coin Pair In contribution box in cathedral. 20
East - N Area
Coin Pair In the back of wagon. 20
Catacombs
Green Vase On casket to the N. 50
Gold Vase On casket in the center. 100
Steel End Quarter's Border
Purse In chest in murderer's house. 30
Drill Bit In engine room when returning to canyon. 40
Total: 700 gold
EQUIPMENT LIST - by Klatremus (Expert difficulty)
Type Location & notes
Home Turf
Blank Sheet with some Traces In landlord's bedroom.
Moss Arrow Between buildings N of inn.
Moss Arrow Hanging from doorframe just NE of inn.
Moss Arrow In broken barrel just N of home.
Police Station Area
Flare x 9 In footlocker under stairs in building W of station.
Rope Arrow In box in attic W of station.
Moss Arrow Among pile of logs N of station.
Flare x 3 Behind door going up to police station lookout.
Moss Arrow x 2 In ceiling of staircase leading up to lookout tower in police station.
Key On guard in tower bedroom. (1)
Police Station Key On desk in front lobby of police station.
Police Permission In basket on front lobby desk.
Whistle In evidence lockup in police station basement.
Inn Key In evidence lockup in police station basement, after returning from E.
Broadhead Arrow In dead bird on eave of house in NW corner of courtyard S of station.
Pub Area
Healing Potion In workshop on 2nd floor of building SW of pub.
Rope Arrow In plant on 3rd floor of building SW of pub.
Broadhead Arrow x 15 In chest in attic of building SW of pub.
Moss Arrow On tree trunk to the W.
Moss Arrow In small grassy area S of pub.
Broadhead Arrow x 3 Stuck in roof of pub porch cover.
Flash Bomb x 2 Behind counter in pub.
Denunciation In basement fireplace in pub after rubbing sheet against soot.
Bag of Fake Money In mouse hole in room at pub. Use whistle first.
Inn Back Door Key In wall in pub after giving fake money.
East - SW Area
Moss Arrow On E bank of canal, underneath dock by broken boat.
Key From Pants In pants hanging on clothesline.
East - SE Area
Broadhead Arrow x 3 On archer stationed on walkway in the SW. (2)
Victoria's Doll In alley E of lawyer's.
Healing Potion On nightstand upstairs at lawyer's.
Treasure Hunter's Key On sleeping guy in building SW of lawyer's. (5)
East - Cathedral Area
Baker's Key On wall inside main door at baker's.
Catacombs Key Given by priest.
East - N Area
Broadhead Arrow x 3 On archer stationed on bridge. (3)
Broadhead Arrow x 3 On archer patrolling in the W. (4)
Broadhead Arrow x 5 In footlocker under NW stairs.
Philip's Key In apartment in the far N.
Rope Arrow In attic of apartment in the far N.
Alchemist's Book In alchemist's lab.
Flash Bomb In alchemist's lab.
Healing Potion In alchemist's lab.
Invisibility Potion In alchemist's lab.
Slow-fall Potion In alchemist's lab.
Flare x 3 In alchemist's lab.
Gas Arrow In alchemist's lab.
Steel End Quarter's Border
Murderer's Dagger At crime scene.
Poisoned Water On table in murderer's house.
EVIDENCE LIST
Frob table in starting room.
Tommy (guard) patrolling SW streets.
Drawing in book in apartment NE in home turf.
Guards by gate south of pub.
Guards in tower bedroom in police station.
Talk to bartender in pub.
Eavesdrop on door in house E of canal.
Lisa in window just S of cathedral.
Conversation by canyon gate.
Diary behind cabinet at baker's.
Scroll in derelict loft in building E of lawyer's.
Victoria's doll in alley E of lawyer's.
Victoria's ghost at lawyer's.
Place Victoria's doll on apartment table.
Talk to priest in cathedral.
Scroll on eave of house NW of central courtyard.
Murder scene when emerging from catacombs.
SECRET LIST - by Klatremus (Expert difficulty)
Secret 1 Purse in apartment E of home.
Secret 2 Keeper window E of police station.
Secret 3 Rub sheet against soot in pub fireplace.
Secret 4 Purse in building SE of cathedral.
Secret 5 Purse in shed SW of lawyer's. Follow patrolling guard.
Secret 6 Shoot arrow on handle on inside of alchemist's window.
Secret 7 Gold vase in catacombs.
Secret 8 Switch next to lamp in vine house in home turf.
Bonus Objective Knock out or kill Philip the lawyer.
Grand Total
Loot: 700 out of 700
Pickpockets: 5 out of 6
Secrets: 8 out of 8
Readables:
Journal in locked apartment NE of police station.
Crumpled note in hall S of police station.
Journal on 3rd floor of building SW of pub.
Two scrolls in keeper study E of police station.
Crumpled note under desk in police station.
Notice on door in police station.
Log book in police station evidence lockup. Longer when returning from E.
Notices around E part of town about protection.
Notice on cathedral door.
Journal behind cabinet in baker's house.
Scroll under floorboard in loft E of lawyer's.
Journal in bedroom at lawyer's.
Letter in house with Philip's key in the far NE.
Notice outside inn when returning from the E.
Small scroll on eave of house NW in central courtyard.
Lockpicks:
Door to apartment NW of courtyard close to home turf.
Entry to building W of police station.
Entry to building NE of police station.
Entry to hallway S of police station.
Entry to building SW of pub.
Safe in police station office.
Door to room upstairs at pub.
Door to evidence lockup and cubby in police station basement.
Door to building at S end of canal.
Door to treasure hunter's SW of lawyer's.
Door to house with Philip's key in the far NE.
Door to shed with sewer access back to canyon in Steel End Quarter.
Door to murderer's house.
Door in old factory in Steel End.