KEEPER OF THE PROPHECIES

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Mission 2: Hallucinations

 

LOOT LIST

VIDEO REPORT (Narrated run)

VIDEO REPORT (Segmented run)

 

 

This is my favorite mission in this campaign by some distance. It is very bleak and depressing, but carries a lot of emotional baggage, due to the author’s personal history. I love the combination of fog, howling wind and the occasional snowflake. Having a real timer is an interesting touch, but certainly not everyone’s cup of tea. Due to the recent .dml by fortuni and glypher, this mission now works in NewDark without random crashes, which means Perfect Supreme Ghost is possible.

 

 

I was poisoned, and my primary objective was to find the one responsible. Furthermore, the keepers directed me to find a way into the hammerite cathedral before 10 o’clock. There was a real clock keeping time in the town square, giving me about 65 minutes to finish on time. On my way there, I also had to find Megatfree’s pocket watch at the mortuary. I started with only 4 health points, and at random intervals I would lose more. The Supreme rules don’t allow the use of healing potions, but it doesn’t say anything about food or healing fruits. When losing health, nearby enemies could also hear Garrett’s grunts, posing an added and somewhat unpredictable challenge. Reloading in order to avoid all loss of health seemed like an engine exploit to me, so I avoided that. Instead, I would try to maximize efficiency early on by moving quickly. Enemies (both guards and undead) would be released at timed intervals throughout the mission, giving me an added incentive to act fast.

 

South

Got to my apartment without hindrance. Passed the hammerite-mechanist conversation quickly, before the fight started. Kevel didn’t alert to me and I had to let him in to proceed. His key disappeared so the door was left unlocked. Looted Pinchenden’s place next. I skipped reading the diary for Supreme, in order to avoid the lengthy interaction with Alisha. Approaching the town square, a conversation started between the surgeon and a nobleman. Upon completion, Grendius ran to the infirmary door. To avoid having to pick it open, I managed to block it before it closed (left image below). There wasn’t much in it, but it was repeatable. Looted this place with ease, again skipping Alisha’s conversation.

 

 

 

The only remaining thing to do in this part of town was to get the loot from the easter egg location, which involved shooting an arrow into the east side of the clocktower. A water arrow was my best and most silent option. Only one enemy here right now was a stationary hammerite by the cathedral gate. Plenty of other patrollers would spawn later, making cleaning the town square this early of utmost importance. I could shoot the arrow undetected from the gate in the far northeast corner (right image above). The guard was too far away to see me or hear the shot. I grabbed the loot in the next room and one healing apple. It would fully restore my health if needed later. I spawned back on the west side of the clocktower.

 

North

The best way I found to get into the warehouse district was via the frozen river. It was difficult to navigate the ice quickly without making a lot of noise, so I had to slow down for parts of it. One narrow portion had breakable ice, but if moving along the left wall, it didn’t crack (left image below). The warehouse had two thieves on the east and west sides. They were outside, but could see part of the inside through a slot towards the bottom. I could easily climb the crates and get the only piece of loot in here without getting spotted. To leave this area I climbed the 3 crates on the north side, then used the icy ledge to reach the exit tunnel (right image below). One of the aforementioned thieves stood below, but he couldn’t see me if I took this route and moved slow. There was also a patrolling archer on the icy ledge itself, but his route was long and not a problem to dodge.

 

 

 

Arriving at Megatfree’s, no guards had spawned yet and no zombies were to be seen either. The front doors were pickable, but an unlocked window on the second floor accessed the master bathroom. Picked up Judy as the extra objective spawned. I didn’t actually need to pick up the pocket watch though; it checked off as I got close. However, since the pocket watch replaced the compass if taken, my regular compass disappeared from my inventory even if I didn’t take the watch. Not a big deal, just annoying. Skipped the balcony secret. It required another arrow use and only yielded useless explosive charges. At this time, two patrolling swordsmen had spawned outside the mortuary. I used their route to get into the bottom floor and access the rest of the upper floor without having to pick any locks. I could also get into Megatfree’s office this way (left image below). Very nice to be able to leave all these doors locked for Supreme. The office desk couldn’t be relocked as the key disappeared; it couldn’t even be reclosed.

 

 

 

The attorney’s office wasn’t a big deal. As Franticious’ conversation ended, I could either block the double doors as the guard appeared, or reenter through the now open door from the street, without having to pick any locks. The cathedral gate key was a necessary pickup, and it couldn’t be dropped so I didn’t have to return it. At this point, the time read 9:18pm, so I had 27 minutes left until getting the optional objective checked off. If I left before this, it would get crossed out, which is ok for regular Ghost but a bust to Supreme. There was nowhere to hide without first alerts over by the cathedral gate, so I waited just inside the northeast instead (right image above). I could monitor most fights from here. My health was down to 1 hit point, so I ate my magic healing apple to replenish it. At 9:30, a significant wave of zombies and haunts were released, from which the outcome was highly variable.

 

Most of the time, the zombie and haunts would kill the mechanists and guards close to the cathedral entrance in the first wave. Not long after settling down, the undead would wander off, leaving the cathedral gate empty. When the coast was clear I rushed over to the corner just south of the gate (image below). This was the only spot close to the gate that was safe. It had previously been blocked by the stationary mechanist. Here I sat tight until the clock turned 9:45 and the objective completed.

 

 

 

Statistics:

 

Time: 56:12

Loot: 1223 out of 1223

Pickpockets: 0 out of 3

Secrets: 2 out of 4

Locks Picked: 4

Damage Dealt: 0 Damage Taken: 15 Healing Taken: 9

Consumables: 1 Water Arrow and 1 Magic Healing Apple

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!