GEMS OF PROVENANCE 3

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City Public Water Works

 

LOOT LIST

VIDEO REPORT

 

 

A very nice mission with a quite unique premise. I like the fact that you are allowed to roam freely in part of the museum, before heading into hostile territory. This campaign continue to grow on me and I’m starting to really appreciate StinkyKitty’s style. This one might be my favorite in the series so far, and I’m very much looking forward to the finale.

 

 

Topside

I basically had to find the emblem of N’Lahotep in the precursor temple below the water works station, along with 1,300 in loot. Most of the workers in the museum were indifferent to my activities unless I found myself in forbidden areas or was caught stealing stuff. Lots of doors were locked and I had no lockpicks, so the master key in the head clerk’s office was paramount. Stole the head clerk’s key off the guard from outside the window (left image below). Then I could unlock the safe and get the master key. He pivoted and as long as he faced away, I was fine. Could drop the key back at his feet from the outside without any reaction.

 

 

 

The precursor section was a little difficult with all the periscopes. I exploited their blind spots directly below to my benefit. The floating cameras upstairs were odd. They stopped when spotting me it seemed, so I kept an eye out for that. I climbed up a hole above a monolith statue instead of using the staircase (right image above); that way I basically skipped the cameras altogether.

 

Underground

Descended the elevator and passed the sewers unbothered. The only viable way I found to proceed was via a polluted cistern after dodging an archer on a walkway. I arrived in a flooded grotto with the ruins’ main entrance. It was heavily guarded, so I used a nearby tunnel, passing a small spider. There were two viable ways into the temple from here. I chose to drop down a broken pipe in the north (left image below). I emerged on a big ledge, with a stationary mage across the cave. I could drop down unscathed on the northern side, but it had to be an extremely slow drop (right image below). An alternate way was to land in a mantle further south. I could already see there was no apparent way back up to the surface except via the main entrance, which would most likely lead to Supreme busts.

 

 

 

Ruins

Had no problem navigating the lost city section. Approached the crayman caves from the temple side. The front cave was too well guarded. Stole a rug from one of the holes easily enough. The other piece of loot was an artifact in a tiny room embedded in the cave ceiling. There was a rope-attachable beam up there. I used it to get up when the nearby stationary crayman faced away. There was also another patrolling one that had to be away while I was climbing. To get back down and also retrieve the rope, I had to drop into the side of the hole below (left image below). I didn’t manage to drop in a mantle, but an easier option was to land so I bounced off the edge just before I landed. That way I didn’t take any damage. This hole was dark as well.

 

To enter the temple I had planned on using one of the two stone monolith’s from a nearby cave, but remembering one of marbleman’s screenshots, I realized two scrolls could be used as well. This was a lot easier, as I was already carrying one from Dorcas Goodfellow. The inner temple was no issue. Luckily, I could grab the real emblem from the lower level just above the lava. Couldn’t replace the two stones needed to reach this area on my way out. I put them on the ledge as close as possible.

 

On my way out, a skeletal fire shadow had spawned on the temple balcony. It had a peculiar flaw where it reacted to its own bones bumping into nearby barriers. It starting hunting around, even alerting the mage and swordsman in the adjacent building. Occasionally it even flung its own skull across the room, dying in the process. This triggered a new objective to kill all the apparitions, but this meant four other such beings also got spawned around the map. Thus I immediately reloaded if this objective appeared. After hunting around for a bit, it settled down again on the balcony, facing north (right image below). I thus could sneak out on the south side unseen. From here I found my way back out of the ruins the way I came.

 

 

 

Returning

Unfortunately, there was no way to leave up the hole I descended from the sewers. Even if I could make a stack to get back up, there was no way to return the stacked items. Instead, I was forced to leave via the main entrance. This meant I had to douse a torch on the inside of the double doors (left image below). This also triggered a first alert from the stationary swordsman here. Sad, but true. I could use the double doors to block his view once the outside guard was facing away, in order to avoid dousing the next torch. Then I had to wait for this guard to turn around and hope he stayed facing west long enough for me to get in the water undetected. After about 4-5 tries, it happened. From here, the only way back up was via the pipe above the metal rafters (right image below).

 

 

 

Emerging from the sewer manhole was a bit of a crapshoot due to the patrolling guards. If I was quick, they normally didn’t alert. Reentered the main doors and returned the two keys, before ending the mission. Great one this!

 

 

Statistics:

Time: 57:57

Loot: 1922 out of 1922

Pickpockets: 4 out of 13

Locks Picked: None

Damage Dealt: 0 Damage Taken: 0

Consumables: 1 Water Arrow

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed

 

Notes:

-          Doused a torch and got a first alert in the process when leaving the precursor ruins via the main entrance. There was no way to go back up the pipe I came down when entering the ruins.

-          The fiery skeleton caused itself to go into hunt mode, as well as alerting the nearby mage and swordsman. Nothing to do with me, so no bust.

-          Reloaded a few times in order to avoid the objective to kill all the apparitions. Acceptable, since the objective is not supposed to appear until you deliberately kill the first one.