CATACOMBS OF KNOSS [REMASTERED]

Part 1

 

LOOT LIST

VIDEO REPORT

 

 

Been wanting to play this mission by Nicked for a long time. This was the remastered version of the original release for the Thief 1 Anniversary Contest back in 2018. A very nice, medium sized city mission. Break into a hammerite cathedral in order to access the catacombs found in mission 2. Some clever design and interconnected buildings make this an enjoyable, yet unique experience. Two thumbs up!

 

 

I mainly had to find the key to the hammerite catacombs and break in, while stealing at least 2,300 from the locals. Additionally, I needed to leave some coins by the statue above the marketplace, along with breaking into Karthman’s armory. I didn’t need to steal anything in said armory, just enter.

 

Streets

The initial streets were actually quite hard to navigate. The opening plaza had a lookout archer to the east, so I went west along the walls and climbed the cemetery fence on this side (left image below). No street lamps in this area made it possible to mantle without the nearby guard seeing me. Stationary guards always make life tougher for ghosters. Exited the cemetery over the walls in the northeast.

 

Climbed the ladder in the northeast and started looting my way around town clockwise. Didn’t loot the bottom floors of the east apartments coming from above for Supreme, as this required picking an extra lock on the door to the staircase. I’d have to rob those floors from the streets later. Had a similar issue at Gristwood’s. Both balcony doors were pickable, yet they also responded to the house key carried by a patrolling swordsman. I don’t like picking pockets if I can avoid it either, since keys can’t be returned to belts. Fortunately, one of the guards used the western balcony double doors, so I could just block them as he came back inside.

 

 

 

The only issue in Karthman’s estate was entering the armory. A super annoying practicing archer made small loops right outside the entrance, only having his back turned for a couple of seconds. I basically had to keep trying until he remained in his stationary position (right image above) long enough for me to creep-crouch over to the door. Same thing going out. This took a lot longer than I anticipated. I couldn’t get the loot in the attic from here, so I mantled up from a beam above the apartment windows to get it (left image below).

 

Couldn’t reach the shops by going through the law firm; the main entrance was too bright, even though the guard pivoted left and right. Thus, I had to pick the lock on the baker’s to enter.

 

 

 

Hammerite Cathedral

The cathedral was easier to ghost than the streets. The nave was the toughest place, but I didn’t need to go there. Stayed in the northern end of the ground floor. Most of the rooms had dark spots in the corners, and few stationary guards. The toughest room was the high priest’s quarters (right image above). But even that wasn’t too hard, once I studied his route. As he headed away from his desk I could jump in and land on the rug, then quickly grab the key. He stared at the bookcase for a moment, before heading over to the opposite side. This was enough time for me to leave the same way I came. Fortunately, the key wasn’t droppable, so no way to return it.

 

Found a well-hidden hammer on a ledge above the nave (image below). Luckily I could grab it from the top walkway without getting spotted. The front door area was impossible approach, so I took the eastern vent shaft back to the streets. Dropped Karthman’s key in the graveyard before exiting to the catacombs.

 

 

 

Statistics:

Time: 1:18:57

Loot: 4172 out of 4172

Pickpockets: 4 out of 4

Locks Picked: 2

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!