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CATACOMBS OF KNOSS
[REMASTERED] Part 1 Been wanting to play this
mission by Nicked for a long time. This was the remastered
version of the original release for the Thief 1 Anniversary Contest back in
2018. A very nice, medium sized city mission. Break into a hammerite cathedral in order to access the catacombs
found in mission 2. Some clever design and interconnected buildings make this
an enjoyable, yet unique experience. Two thumbs up! I mainly had to find the
key to the hammerite catacombs and break in, while
stealing at least 2,300 from the locals. Additionally, I needed to leave some
coins by the statue above the marketplace, along with breaking into Karthman’s armory. I didn’t need to steal anything in
said armory, just enter. Streets The initial streets were
actually quite hard to navigate. The opening plaza had a lookout archer to
the east, so I went west along the walls and climbed the cemetery fence on
this side (left image below). No street lamps in this area made it possible
to mantle without the nearby guard seeing me. Stationary guards always make
life tougher for ghosters. Exited the cemetery over
the walls in the northeast. Climbed the ladder in the
northeast and started looting my way around town clockwise. Didn’t loot the
bottom floors of the east apartments coming from above for Supreme, as this required
picking an extra lock on the door to the staircase. I’d have to rob those
floors from the streets later. Had a similar issue at Gristwood’s.
Both balcony doors were pickable, yet they also
responded to the house key carried by a patrolling swordsman. I don’t like
picking pockets if I can avoid it either, since keys can’t be returned to
belts. Fortunately, one of the guards used the western balcony double doors,
so I could just block them as he came back inside.
The only issue in Karthman’s estate was entering the armory. A super
annoying practicing archer made small loops right outside the entrance, only
having his back turned for a couple of seconds. I basically had to keep
trying until he remained in his stationary position (right image above) long
enough for me to creep-crouch over to the door. Same thing going out. This
took a lot longer than I anticipated. I couldn’t get the loot in the attic
from here, so I mantled up from a beam above the apartment windows to get it
(left image below). Couldn’t reach the shops
by going through the law firm; the main entrance was too bright, even though
the guard pivoted left and right. Thus, I had to pick the lock on the baker’s
to enter.
Hammerite Cathedral The cathedral was easier
to ghost than the streets. The nave was the toughest place, but I didn’t need
to go there. Stayed in the northern end of the ground floor. Most of the
rooms had dark spots in the corners, and few stationary guards. The toughest
room was the high priest’s quarters (right image above). But even that wasn’t
too hard, once I studied his route. As he headed away from his desk I could
jump in and land on the rug, then quickly grab the key. He stared at the
bookcase for a moment, before heading over to the opposite side. This was
enough time for me to leave the same way I came. Fortunately, the key wasn’t
droppable, so no way to return it. Found a well-hidden hammer
on a ledge above the nave (image below). Luckily I could grab it from the top
walkway without getting spotted. The front door area was impossible approach,
so I took the eastern vent shaft back to the streets. Dropped Karthman’s key in the graveyard before exiting to the
catacombs.
Statistics: Time: 1:18:57 Loot: 4172 out of 4172 Pickpockets: 4 out of 4 Locks Picked: 2 Damage Dealt: 0 Damage Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief: Success! |