|
A THIEF’S TRAINING This is an excellent first
creation by Snake. It’s also a rare tie-in with the first game’s training mission.
Follow some thieves to a keeper compound in Chapelshade.
Then raid your former “employers” for a few trinkets, loot and some earned
information. A well-designed map with great readables
make this one of the best missions from the last couple of years. It is a bit
on the easier side though, but perfectly on par with most of the original
missions. My initial tasks were
simple: Follow the trail of Sigurd and Radbod in the Chapelshade
district, picking up at least 1,400 worth of loot along the way. I would soon
obtain additional objectives to steal a golden book and a medallion from the
nearby keeper compound. The first problem came in Aelfwine’s crypt below the chapel. It was in a secret
chamber close to the tomb of Saint Tetbert. Aelfwine’s sarcophagus was lit upon entry, but once
opening the chest, that light went out and a new light appeared around the
spawned haunt, whom I assume was supposed to be Aelfwine
himself. Either way, removing the first light source was a Supreme violation,
so I skipped the tiara for that mode.
The next issue was entering
the elder’s office in the keeper compound. The elder had two stopping
locations; one closer to his main desk up the ramp, and one near the entry
door. His door had to be picked open. I could eavesdrop to hear where he was
located. I know he didn’t hear the lockpicks when
stationed up the ramp, as several times he alerted as he was walking back to
the closer position. I thus picked the lock only when he was positioned
farthest away (left image below). However, after getting the door open, I
tried to deliberately trigger a first alert, but I was unable to, indicating
that he might have indeed alerted to the door and was in a constant first
alert state. The problem is when enemies that patrol have stopping points
along their routes, they don’t utter first alert remarks while in this
position, but they can still give a settling remark later on. I never heard
this latter remark though, so I deemed the situation Supreme clean. In order to return the key
safely after visiting the chapter house, I had to drop it onto the silent
part of the letter on the desk (right image below). All open papers have this
spot, but it is very narrow and difficult to find.
The restricted library was
tougher than the rest of the complex, as there were several patrollers that
could see me from a distance. This coupled with tiled floors and some
brightness meant I had to go slower and time the patrols well. I did not take
the alternate exit from the crypt back to the chapter house. Instead I
returned to the library entrance and reset the skull puzzle. Dropped to the
courtyard and left through the front courtyard. Statistics: Time: 1:18:12 Loot: 3174 out of 3174 (Supreme: 3049) Pickpockets: 2 out of 2 Locks Picked: 7 Damage Dealt: 0 Damage Taken: 0 Secrets: 9 out of 9 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief: Failed! Notes: -
Had to skip a tiara worth 125 in Aelfwine’s
tomb for Supreme. Taking it removed a light source. |