A THIEF’S TRAINING

 

LOOT LIST

VIDEO REPORT

 

 

This is an excellent first creation by Snake. It’s also a rare tie-in with the first game’s training mission. Follow some thieves to a keeper compound in Chapelshade. Then raid your former “employers” for a few trinkets, loot and some earned information. A well-designed map with great readables make this one of the best missions from the last couple of years. It is a bit on the easier side though, but perfectly on par with most of the original missions.

 

 

My initial tasks were simple: Follow the trail of Sigurd and Radbod in the Chapelshade district, picking up at least 1,400 worth of loot along the way. I would soon obtain additional objectives to steal a golden book and a medallion from the nearby keeper compound.

 

The first problem came in Aelfwine’s crypt below the chapel. It was in a secret chamber close to the tomb of Saint Tetbert. Aelfwine’s sarcophagus was lit upon entry, but once opening the chest, that light went out and a new light appeared around the spawned haunt, whom I assume was supposed to be Aelfwine himself. Either way, removing the first light source was a Supreme violation, so I skipped the tiara for that mode.

 

 

 

The next issue was entering the elder’s office in the keeper compound. The elder had two stopping locations; one closer to his main desk up the ramp, and one near the entry door. His door had to be picked open. I could eavesdrop to hear where he was located. I know he didn’t hear the lockpicks when stationed up the ramp, as several times he alerted as he was walking back to the closer position. I thus picked the lock only when he was positioned farthest away (left image below). However, after getting the door open, I tried to deliberately trigger a first alert, but I was unable to, indicating that he might have indeed alerted to the door and was in a constant first alert state. The problem is when enemies that patrol have stopping points along their routes, they don’t utter first alert remarks while in this position, but they can still give a settling remark later on. I never heard this latter remark though, so I deemed the situation Supreme clean.

 

In order to return the key safely after visiting the chapter house, I had to drop it onto the silent part of the letter on the desk (right image below). All open papers have this spot, but it is very narrow and difficult to find.

 

 

 

The restricted library was tougher than the rest of the complex, as there were several patrollers that could see me from a distance. This coupled with tiled floors and some brightness meant I had to go slower and time the patrols well. I did not take the alternate exit from the crypt back to the chapter house. Instead I returned to the library entrance and reset the skull puzzle. Dropped to the courtyard and left through the front courtyard.

 

 

Statistics:

Time: 1:18:12

Loot: 3174 out of 3174 (Supreme: 3049)

Pickpockets: 2 out of 2

Locks Picked: 7

Damage Dealt: 0 Damage Taken: 0

Secrets: 9 out of 9

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Failed!

 

Notes:

-          Had to skip a tiara worth 125 in Aelfwine’s tomb for Supreme. Taking it removed a light source.