A BETTER TOMORROW

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[2012 Halloween Contest]

 

LOOT LIST

VIDEO REPORT

VIDEO REPORT 2

 

This is a horror mission for the 2012 fall contest, based on DrK’s map from 4 years prior, Greenbay. It is a tense and spooky mission, right up my alley. I had just played Greenbay about a week prior, so I was well familiar with the grounds, which helped a lot. This was the contest winner by the way, although I don’t think I’ve played any other missions from that event.

 

 

This was mainly a survival mission. I had to make my way to the Greenbay quarter and find 7 bags of food and water on the way. My exit was in the southwest part of the city, to the docks leading to Markham Isle. No loot requirement, although plenty of loot was found around the city.

 

Underground

The biggest problem in the mission came in the first power room. Once flipping the lever to the door, a beast spawned behind me, seemingly breaking through the gate. It spawned in hunt mode, but quickly settled. I could escape up the stairs before it appeared and thus avoid getting spotted. The door took a good 30 seconds before fully opening. In order to sneak out without detection, I had to drop in behind the beast and nudge it forward. It had odd idle movements and occasionally did a sudden jerk. That is when, if pushing against it, a small shift forwards occurred. Once I got it over to the foot of the stairs, I could sneak out safely. The bigger problem, however, was when dropping into the waterway below. Unfortunately, it heard the splash. I surfaced to listen for alerts and could hear it stomping around. I then tried pushing it even further, all the way over to the far corner (left image below), but to no avail. It heard me every single time. Its detection level must have been cranked up, as water sounds usually don’t travel that far. It was an early bust, but I kept pushing on.

 

[UPDATE 5/24/2022: Just a day after posting this report, WheretIB2 managed to find a way to avoid making a splash when falling into the water. You can check out his videos here and here. Once he posted his second method, I was able to replicate it. Splash avoided and no Ghost bust!]

 

 

 

Streets

Most of the alleyways were easy to navigate, as the majority of the beasts patrolled lengthy distances. One apartment in the west gave me trouble though. As I walked into the bedroom to get a gold candlestick, a stationary beast spawned in the hallway outside (right image above). In order to leave I had to use a ventilation shaft in the kitchen. The key to the kitchen door was in a pickable cabinet in the aforementioned bedroom. I found I could get the key, lock-block the kitchen door, and then return the key without ever triggering the beast, as long as I stayed off the carpet.

 

No issues until the mechanist library. When taking the docks key, Garrett uttered a line and a beast broke through the front doors downstairs. To avoid this I grabbed the key from the south side of the room. This did not trigger Garrett’s audio nor the beast, which was highly desirable. I lock-blocked the door to the docks and returned the key immediately.

 

The final problem was in the flooded waterway leading to the sewers. Four more beasts were released. They were super fast, but not very alert. I could hide behind the side pillars and with short intervals move towards the exit (image below). Did this without alerts.

 

 

 

 

Statistics:

 

Time: 31:52

Loot: 2468 out of 2468

Pickpockets: None

Locks Picked: 13

Secrets: None

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Failed!

Perfect Supreme Thief: Failed!

 

Notes:

-          Had to nudge the first beast forward in order to leave through the door unseen. Supreme bust.