TDM 2.10/64 #9853 (1435:9853) win-x86_64 Feb 19 2022 18:32:58 3600 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX & AVX2 & FMA3 Winsock Initialized Found interface: {07D1AACF-8C2D-4CB0-A365-71BCCD1ECCF7} Realtek PCIe 2.5GbE Family Controller - 0.0.0.0 NULL netmask - skipped Found interface: {8B7AAAA7-4E7B-420F-BD46-81BC75275583} 802.11ac Wireless LAN Card - 192.168.0.19/255.255.255.0 Found interface: {3AE831F4-BB18-4655-875C-C160CE03A16F} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {0BFC9E0C-E721-42D5-9B7E-4C1C377218DF} Microsoft Wi-Fi Direct Virtual Adapter #2 - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX AVX2 FMA3 TDM using AVX2 for SIMD processing. Found 0 new missions and 0 packages. ------ Initializing File System ------ Current search path: C:\Games\Darkmod/fms/irisbeta C:\Games\Darkmod\fms\irisbeta\irisbeta.pk4 (1249 files) C:\Games\Darkmod/ C:\Games\Darkmod\tdm_textures_wood01.pk4 (376 files) C:\Games\Darkmod\tdm_textures_window01.pk4 (391 files) C:\Games\Darkmod\tdm_textures_stone_sculpted01.pk4 (463 files) C:\Games\Darkmod\tdm_textures_stone_natural01.pk4 (133 files) C:\Games\Darkmod\tdm_textures_stone_flat01.pk4 (302 files) C:\Games\Darkmod\tdm_textures_stone_cobblestones01.pk4 (226 files) C:\Games\Darkmod\tdm_textures_stone_brick01.pk4 (520 files) C:\Games\Darkmod\tdm_textures_sfx01.pk4 (69 files) C:\Games\Darkmod\tdm_textures_roof01.pk4 (72 files) C:\Games\Darkmod\tdm_textures_plaster01.pk4 (142 files) C:\Games\Darkmod\tdm_textures_paint_paper01.pk4 (63 files) C:\Games\Darkmod\tdm_textures_other01.pk4 (127 files) C:\Games\Darkmod\tdm_textures_nature01.pk4 (287 files) C:\Games\Darkmod\tdm_textures_metal01.pk4 (497 files) C:\Games\Darkmod\tdm_textures_glass01.pk4 (51 files) C:\Games\Darkmod\tdm_textures_fabric01.pk4 (43 files) C:\Games\Darkmod\tdm_textures_door01.pk4 (177 files) C:\Games\Darkmod\tdm_textures_decals01.pk4 (466 files) C:\Games\Darkmod\tdm_textures_carpet01.pk4 (92 files) C:\Games\Darkmod\tdm_textures_base01.pk4 (421 files) C:\Games\Darkmod\tdm_standalone.pk4 (4 files) C:\Games\Darkmod\tdm_sound_vocals_decls01.pk4 (32 files) C:\Games\Darkmod\tdm_sound_vocals07.pk4 (1111 files) C:\Games\Darkmod\tdm_sound_vocals06.pk4 (696 files) C:\Games\Darkmod\tdm_sound_vocals05.pk4 (119 files) C:\Games\Darkmod\tdm_sound_vocals04.pk4 (2869 files) C:\Games\Darkmod\tdm_sound_vocals03.pk4 (743 files) C:\Games\Darkmod\tdm_sound_vocals02.pk4 (1299 files) C:\Games\Darkmod\tdm_sound_vocals01.pk4 (82 files) C:\Games\Darkmod\tdm_sound_sfx02.pk4 (605 files) C:\Games\Darkmod\tdm_sound_sfx01.pk4 (971 files) C:\Games\Darkmod\tdm_sound_ambient_decls01.pk4 (8 files) C:\Games\Darkmod\tdm_sound_ambient03.pk4 (24 files) C:\Games\Darkmod\tdm_sound_ambient02.pk4 (163 files) C:\Games\Darkmod\tdm_sound_ambient01.pk4 (220 files) C:\Games\Darkmod\tdm_prefabs01.pk4 (977 files) C:\Games\Darkmod\tdm_player01.pk4 (125 files) C:\Games\Darkmod\tdm_models_decls01.pk4 (103 files) C:\Games\Darkmod\tdm_models02.pk4 (2059 files) C:\Games\Darkmod\tdm_models01.pk4 (3179 files) C:\Games\Darkmod\tdm_loot_stealth_stats.pk4 (4 files) C:\Games\Darkmod\tdm_gui_credits01.pk4 (49 files) C:\Games\Darkmod\tdm_gui01.pk4 (727 files) C:\Games\Darkmod\tdm_fonts01.pk4 (696 files) C:\Games\Darkmod\tdm_env01.pk4 (152 files) C:\Games\Darkmod\tdm_defs01.pk4 (189 files) C:\Games\Darkmod\tdm_base01.pk4 (209 files) C:\Games\Darkmod\tdm_ai_steambots01.pk4 (31 files) C:\Games\Darkmod\tdm_ai_monsters_spiders01.pk4 (80 files) C:\Games\Darkmod\tdm_ai_humanoid_undead01.pk4 (55 files) C:\Games\Darkmod\tdm_ai_humanoid_townsfolk01.pk4 (104 files) C:\Games\Darkmod\tdm_ai_humanoid_pagans01.pk4 (10 files) C:\Games\Darkmod\tdm_ai_humanoid_nobles01.pk4 (48 files) C:\Games\Darkmod\tdm_ai_humanoid_mages01.pk4 (8 files) C:\Games\Darkmod\tdm_ai_humanoid_heads01.pk4 (100 files) C:\Games\Darkmod\tdm_ai_humanoid_guards01.pk4 (378 files) C:\Games\Darkmod\tdm_ai_humanoid_females01.pk4 (172 files) C:\Games\Darkmod\tdm_ai_humanoid_builders01.pk4 (91 files) C:\Games\Darkmod\tdm_ai_humanoid_beasts02.pk4 (229 files) C:\Games\Darkmod\tdm_ai_humanoid_beasts01.pk4 (23 files) C:\Games\Darkmod\tdm_ai_base01.pk4 (9 files) C:\Games\Darkmod\tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files ----- Initializing Decls ----- WARNING:file materials/xray.mtr, line 12: material 'textures/darkmod/sfx/xray' previously defined at materials/tdm_sfx.mtr:386 WARNING:file materials/xray.mtr, line 25: material 'textures/darkmod/sfx/xray_exclusive' previously defined at materials/tdm_sfx.mtr:404 WARNING:file materials/xray.mtr, line 38: material 'textures/darkmod/sfx/xray_replacing' previously defined at materials/tdm_sfx.mtr:417 WARNING:file materials/xray_gui.mtr, line 7: material 'xray_glasses_backdrop' previously defined at materials/tdm_sfx.mtr:430 WARNING:file materials/xray_gui.mtr, line 27: material 'xray_glasses_overlay_mixed' previously defined at materials/tdm_sfx.mtr:439 WARNING:file materials/xray_gui.mtr, line 53: material 'xray_glasses_overlay_mixed_warped' previously defined at materials/tdm_sfx.mtr:459 WARNING:file materials/xray_gui.mtr, line 72: material 'xray_glasses_overlay_replacing' previously defined at materials/tdm_sfx.mtr:485 WARNING:file materials/xray_gui.mtr, line 97: material 'xray_glasses_overlay_replacing_warped' previously defined at materials/tdm_sfx.mtr:504 WARNING:file materials/xray_gui.mtr, line 122: material 'xray_glasses_overlay_exclusive' previously defined at materials/tdm_sfx.mtr:529 WARNING:file materials/xray_gui.mtr, line 147: material 'xray_glasses_overlay_exclusive_warped' previously defined at materials/tdm_sfx.mtr:554 WARNING:file skins/xray_skins.skin, line 4: skin 'invisible' previously defined at skins/tdm_misc.skin:133 WARNING:file skins/xray_skins.skin, line 8: skin 'visible' previously defined at skins/tdm_misc.skin:138 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 284: sound 'orb_interval_bells' previously defined at sound/orb_ambient.sndshd:1 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 295: sound 'orb_distant_repose' previously defined at sound/orb_ambient.sndshd:10 ------------------------------ I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1317 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1317 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'OpenAL Soft on Speakers (7- Plantronics .Audio 478 USB)' [ACTIVE] OpenAL: found device 'OpenAL Soft on Speakers (Realtek High Definition Audio)' OpenAL: found device 'OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)' OpenAL: found device 'OpenAL Soft on ASUS MS236 (NVIDIA High Definition Audio)' OpenAL: device 'OpenAL Soft on Speakers (7- Plantronics .Audio 478 USB)' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.21.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Initializing OpenGL subsystem ...getting default gamma ramp: success ...registered window class ...registered fake window class ...created window @ 0,-1 (1920x1082) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 12 selected ...creating GL context: core-fc ...making context current: succeeded ...initializing QGL ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ OpenGL vendor: NVIDIA Corporation OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGL version: 3.3.0 NVIDIA 516.94 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc v - using WGL_VERSION_1_0 v - using WGL_ARB_pixel_format Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing v - using GL_EXT_depth_bounds_test v - using GL_ARB_buffer_storage v - using GL_ARB_texture_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding v - using GL_ARB_bindless_texture X - GL_ARB_compatibility not found v - using GL_KHR_debug v - using WGL_EXT_swap_control Max active texture units in fragment shader: 32 Max combined texture units: 192 Max anti-aliasing samples: 32 Max geometry output vertices: 1024 Max geometry output components: 1024 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... Linking GLSL program gaussian_blur ... Linking GLSL program volumetric ... --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.10/64, win-x86_64, code revision 9853 Build date: Feb 19 2022 WARNING:file def/numberwheel.def, line 12: entityDef 'atdm:numberwheel' previously defined at def/combolock.def:1 WARNING:file def/numberwheel.def, line 21: entityDef 'atdm:numberwheel_small' previously defined at def/combolock.def:16 WARNING:file def/numberwheel.def, line 49: entityDef 'atdm:combination_lock' previously defined at def/combolock.def:25 WARNING:file def/numberwheel.def, line 75: entityDef 'atdm:combination_lock_small' previously defined at def/combolock.def:53 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:21 WARNING:file materials/xray.mtr, line 12: material 'textures/darkmod/sfx/xray' previously defined at materials/tdm_sfx.mtr:386 WARNING:file materials/xray.mtr, line 25: material 'textures/darkmod/sfx/xray_exclusive' previously defined at materials/tdm_sfx.mtr:404 WARNING:file materials/xray.mtr, line 38: material 'textures/darkmod/sfx/xray_replacing' previously defined at materials/tdm_sfx.mtr:417 WARNING:file materials/xray_gui.mtr, line 7: material 'xray_glasses_backdrop' previously defined at materials/tdm_sfx.mtr:430 WARNING:file materials/xray_gui.mtr, line 27: material 'xray_glasses_overlay_mixed' previously defined at materials/tdm_sfx.mtr:439 WARNING:file materials/xray_gui.mtr, line 53: material 'xray_glasses_overlay_mixed_warped' previously defined at materials/tdm_sfx.mtr:459 WARNING:file materials/xray_gui.mtr, line 72: material 'xray_glasses_overlay_replacing' previously defined at materials/tdm_sfx.mtr:485 WARNING:file materials/xray_gui.mtr, line 97: material 'xray_glasses_overlay_replacing_warped' previously defined at materials/tdm_sfx.mtr:504 WARNING:file materials/xray_gui.mtr, line 122: material 'xray_glasses_overlay_exclusive' previously defined at materials/tdm_sfx.mtr:529 WARNING:file materials/xray_gui.mtr, line 147: material 'xray_glasses_overlay_exclusive_warped' previously defined at materials/tdm_sfx.mtr:554 Initializing event system ...866 event definitions Initializing class hierarchy ...172 classes, 859072 bytes for event callbacks Initializing scripts ---------- Compile stats ---------- Memory usage: Strings: 60, 7128 bytes Statements: 23563, 942520 bytes Functions: 1366, 178676 bytes Variables: 107756 bytes Mem used: 2273224 bytes Static data: 3989840 bytes Allocated: 5160548 bytes Thread size: 7904 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new missions and 0 packages. Found 12 mods in the FM folder. Parsed 14 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: irisbeta -------- Initializing Session -------- session initialized -------------------------------------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load image: guis/assets/briefing5 [window: Desktop] [window: Briefing] [window: BriefingMovingPicture5] [decl: guis/assets/briefing5 in ] [image: guis/assets/briefing5] --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/briefing5 WARNING:file def/numberwheel.def, line 12: entityDef 'atdm:numberwheel' previously defined at def/combolock.def:1 WARNING:file def/numberwheel.def, line 21: entityDef 'atdm:numberwheel_small' previously defined at def/combolock.def:16 WARNING:file def/numberwheel.def, line 49: entityDef 'atdm:combination_lock' previously defined at def/combolock.def:25 WARNING:file def/numberwheel.def, line 75: entityDef 'atdm:combination_lock_small' previously defined at def/combolock.def:53 WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1 WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:21 WARNING:file materials/xray.mtr, line 12: material 'textures/darkmod/sfx/xray' previously defined at materials/tdm_sfx.mtr:386 WARNING:file materials/xray.mtr, line 25: material 'textures/darkmod/sfx/xray_exclusive' previously defined at materials/tdm_sfx.mtr:404 WARNING:file materials/xray.mtr, line 38: material 'textures/darkmod/sfx/xray_replacing' previously defined at materials/tdm_sfx.mtr:417 WARNING:file materials/xray_gui.mtr, line 122: material 'xray_glasses_overlay_exclusive' previously defined at materials/tdm_sfx.mtr:529 WARNING:file materials/xray_gui.mtr, line 147: material 'xray_glasses_overlay_exclusive_warped' previously defined at materials/tdm_sfx.mtr:554 WARNING:file materials/xray_gui.mtr, line 27: material 'xray_glasses_overlay_mixed' previously defined at materials/tdm_sfx.mtr:439 WARNING:file materials/xray_gui.mtr, line 53: material 'xray_glasses_overlay_mixed_warped' previously defined at materials/tdm_sfx.mtr:459 WARNING:file materials/xray_gui.mtr, line 72: material 'xray_glasses_overlay_replacing' previously defined at materials/tdm_sfx.mtr:485 WARNING:file materials/xray_gui.mtr, line 7: material 'xray_glasses_backdrop' previously defined at materials/tdm_sfx.mtr:430 WARNING:file materials/xray_gui.mtr, line 97: material 'xray_glasses_overlay_replacing_warped' previously defined at materials/tdm_sfx.mtr:504 WARNING:file skins/xray_skins.skin, line 4: skin 'invisible' previously defined at skins/tdm_misc.skin:133 WARNING:file skins/xray_skins.skin, line 8: skin 'visible' previously defined at skins/tdm_misc.skin:138 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 284: sound 'orb_interval_bells' previously defined at sound/orb_ambient.sndshd:1 WARNING:file sound/tdm_ambient_ambience02.sndshd, line 295: sound 'orb_distant_repose' previously defined at sound/orb_ambient.sndshd:10 21 warnings Couldn't exec autocommands.cfg - file does not exist. Found 0 new missions and 0 packages. Found 12 mods in the FM folder. reloading guis/msg.gui. reloading guis/mainmenu.gui. --------- Map Initialization --------- Map: iris ------- Game Map Init SaveGame ------- ---------- Compile stats ---------- Memory usage: Strings: 61, 7224 bytes Statements: 24442, 977680 bytes Functions: 1414, 184384 bytes Variables: 113448 bytes Mem used: 2345904 bytes Static data: 3989840 bytes Allocated: 5198784 bytes Thread size: 7904 bytes collision data: 3480 models 305048 vertices (7149 KB) 494679 edges (17391 KB) 188245 polygons (13958 KB) 47763 brushes (6733 KB) 96346 nodes (4516 KB) 294569 polygon refs (4602 KB) 109202 brush refs (1706 KB) 188254 internal edges 6913 sharp edges 0 contained polygons removed 0 polygons merged 56057 KB total memory used 459 msec to load collision data. map bounds are (11611.0, 11520.0, 3488.0) max clip sector is (362.8, 720.0, 436.0) 671 KB passage memory used to build PVS 34 msec to calculate PVS 532 areas 1492 portals 26 areas visible on average 35 KB PVS data [Load AAS] loading maps/iris.aas48 done. [Load AAS] loading maps/iris.aas96 [Load AAS] loading maps/iris.aas32 done. [Load AAS] loading maps/iris.aas100 [Load AAS] loading maps/iris.aas_rat [Load AAS] loading maps/iris.aas_elemental WARNING:sound shader 'welli_knockers' has shakes and uses OGG file 'sound/sfx/movement/impacts/wood_large03.ogg' WARNING:sound shader 'welli_knockers' has shakes and uses OGG file 'sound/sfx/movement/impacts/wood_large04.ogg' WARNING:sound shader 'welli_knockers' has shakes and uses OGG file 'sound/sfx/tools/melee/blackjack_hit_wood_01.ogg' WARNING:Couldn't load sound 'wind_chime1.wav' using default [map entity: wind_chime1] [decl: wind_chime1 in ] [sound: wind_chime1.wav] WARNING:Image name "-" is too short WARNING:Couldn't load sound 'monster_werebeast_alert_idle_victor.wav' using default [map entity: ai_blank] [decl: atdm:ai_monster_werebeast in def/tdm_ai_monster_werebeast.def] [decl: atdm:ai_vocal_set_werebeast_01 in def/tdm_ai_vocal_set_monster.def] [decl: monster_werebeast_alert_idle_victor in ] [sound: monster_werebeast_alert_idle_victor.wav] WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined No running thread for RestoreScriptObject(), creating new one. No running thread for RestoreScriptObject(), creating new one. No running thread for RestoreScriptObject(), creating new one. -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 5710 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/CC0/welli/paintings/signsoapine [model: func_static_1242] [decl: textures/darkmod/welli/cc0/paintings/signsoapine in materials/welli_custom.mtr] [image: textures/darkmod/CC0/welli/paintings/signsoapine] WARNING:Couldn't load image: textures/darkmod/licensed/welli/wood/niceplanks [model: func_static_8752] [decl: textures/darkmod/welli/licensed/wood/niceplanks in materials/welli_custom.mtr] [image: textures/darkmod/licensed/welli/wood/niceplanks] WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint03_s [model: func_static_8688] [decl: textures/darkmod/metal/detailed/panel_rottingpaint03 in materials/tdm_melan_detailedmetal5.mtr] [image: textures/darkmod/metal/detailed/panel_rottingpaint03_s] WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint04_s [model: func_static_465] [decl: textures/darkmod/metal/detailed/panel_rottingpaint04 in materials/tdm_melan_detailedmetal5.mtr] [image: textures/darkmod/metal/detailed/panel_rottingpaint04_s] WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s [model: func_static_2911] [decl: textures/darkmod/metal/detailed/rivet_strip01_bright in materials/tdm_metal_detailed.mtr] [image: textures/darkmod/metal/detailed/rivet_strip01_s] WARNING:Couldn't load image: textures/darkmod/stone/natural/rough_dun01_s [model: func_static_4865] [decl: textures/darkmod/stone/natural/rough_dun01 in materials/tdm_stone_natural.mtr] [image: textures/darkmod/stone/natural/rough_dun01_s] WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s [model: func_static_285] [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr] [image: textures/darkmod/window/metal_grated_moonlit_s] WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit [model: func_static_285] [decl: textures/darkmod/window/metal_grated_moonlit in materials/tdm_windows.mtr] [image: textures/darkmod/window/metal_grated_moonlit] WARNING:Couldn't load image: textures/darkmod//welli/licensed/decals/manholecoverB_s [model: _area98] [decl: textures/darkmod/welli/licensed/decals/manholecoverb in materials/welli_custom.mtr] [image: textures/darkmod//welli/licensed/decals/manholecoverB_s] WARNING:Couldn't load image: textures/darkmod//welli/licensed/decals/manholecoverA_s [model: _area268] [decl: textures/darkmod/welli/licensed/decals/manholecovera in materials/welli_custom.mtr] [image: textures/darkmod//welli/licensed/decals/manholecoverA_s] WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns [map entity: func_static_68] [decl: mansion_redwood in skins/tdm_models_architecture_modules.skin] [decl: models/darkmod/wood/panels/panel_vase_painted_white_ns in ] [image: models/darkmod/wood/panels/panel_vase_painted_white_ns] WARNING:Couldn't load image: rope_belt [map entity: AI PAG Madd Mikkel] [decl: pagan/leather_tunic_sleevewraps in skins/tdm_ai_pagan.skin] [decl: rope_belt in ] [image: rope_belt] WARNING:Couldn't load image: arms_legs [map entity: AI PAG Madd Mikkel] [decl: atdm:ai_pagan_common_archer in def/tdm_ai_pagan_male.def] [decl: atdm:ai_pagan_common_armed in def/tdm_ai_pagan_male.def] [decl: atdm:ai_pagan_common in def/tdm_ai_pagan_male.def] [decl: atdm:ai_townsfolk_beggar in def/tdm_ai_townsfolk_beggar.def] [decl: commoner/poor_dirty_beggar in skins/tdm_ai_townsfolk_commoner.skin] [decl: arms_legs in ] [image: arms_legs] WARNING:Couldn't load image: belt [map entity: AI PAG Madd Mikkel] [decl: atdm:ai_pagan_common_archer in def/tdm_ai_pagan_male.def] [decl: atdm:ai_pagan_common_armed in def/tdm_ai_pagan_male.def] [decl: atdm:ai_pagan_common in def/tdm_ai_pagan_male.def] [decl: atdm:ai_townsfolk_beggar in def/tdm_ai_townsfolk_beggar.def] [decl: commoner/poor_dirty_beggar in skins/tdm_ai_townsfolk_commoner.skin] [decl: belt in ] [image: belt] WARNING:Couldn't load image: tdm_beggar_sleeves [map entity: AI PAG Madd Mikkel] [decl: atdm:ai_pagan_common_archer in def/tdm_ai_pagan_male.def] [decl: atdm:ai_pagan_common_armed in def/tdm_ai_pagan_male.def] [decl: atdm:ai_pagan_common in def/tdm_ai_pagan_male.def] [decl: atdm:ai_head08_pagan in def/tdm_ai_heads_springheel.def] [decl: head_08_pagan in def/tdm_ai_heads_springheel.def] [model: models/md5/chars/heads/npcs/head08_pagan.md5mesh] [decl: tdm_beggar_sleeves in ] [image: tdm_beggar_sleeves] WARNING:Couldn't load image: tdm_tongue [map entity: AI PAG NEWT] [decl: atdm:ai_female_thief in def/tdm_ai_thief.def] [decl: atdm:ai_head_wench_ponytail in def/tdm_ai_heads.def] [decl: atdm:ai_head_female02_ponytail_red in def/tdm_ai_heads_springheel.def] [decl: head_wench02_ponytail in def/tdm_ai_heads_springheel.def] [model: models/md5/chars/townsfolk/wench/wench_head02_ponytail_new.md5mesh] [decl: tdm_tongue in ] [image: tdm_tongue] WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates [map entity: func_static_2504] [model: models/darkmod/mechanical/hanging_pully_wheel01.lwo] [decl: metal_plate_rivets01_bluesteel in materials/tdm_models_mechanical.mtr] [image: textures/darkmod/metal/detailed/rusty_dented01_plates] WARNING:Couldn't load image: nodraw [map entity: func_static_2880] [decl: lamp_unlit_transparent in skins/tdm_lights.skin] [decl: nodraw in ] [image: nodraw] WARNING:Couldn't load image: models/darkmod/props/textures/transformer_needle_local [map entity: func_static_3461] [decl: steam_engine_003_off in skins/tdm_epi_skins.skin] [decl: transformer_needle_a2 in materials/tdm_epi_shader_2.mtr] [image: models/darkmod/props/textures/transformer_needle_local] WARNING:Couldn't load image: black [map entity: func_static_5608] [model: models/darkmod/door_related/handle_plate03_ornate.lwo] [decl: black in ] [image: black] WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed [map entity: AI Watch Benny] [decl: atdm:ai_head03_citywatch_clothcoif in def/tdm_ai_heads_springheel.def] [decl: heads/head_citywatch_clothcoif_lowshadows in skins/tdm_ai_heads.skin] [decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr] [image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed] WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblelegs [map entity: atdm_ai_mage01_female_1] [decl: tdm_ai_mage01_female in def/tdm_ai_mage.def] [model: models/md5/chars/mages/tdm_ai_mage_female.md5mesh] [decl: models/md5/chars/nobles/noblewoman/noblelegs in ] [image: models/md5/chars/nobles/noblewoman/noblelegs] WARNING:Couldn't load image: sleeve_frill [map entity: atdm_ai_mage01_female_1] [decl: atdm:ai_townsfolk_wench_armed in def/tdm_ai_townsfolk_wench.def] [decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def] [decl: wench/default in skins/tdm_ai_townsfolk_wench.skin] [decl: sleeve_frill in ] [image: sleeve_frill] WARNING:Couldn't load image: sleeve [map entity: atdm_ai_mage01_female_1] [decl: atdm:ai_townsfolk_wench_armed in def/tdm_ai_townsfolk_wench.def] [decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def] [decl: wench/default in skins/tdm_ai_townsfolk_wench.skin] [decl: sleeve in ] [image: sleeve] WARNING:Couldn't load image: models/darkmod/props/textures/wpainting8_d [map entity: func_static_7991] [decl: welli_paint_council in skins/welli_props.skin] [decl: wpainting38 in materials/welli_props.mtr] [image: models/darkmod/props/textures/wpainting8_d] WARNING:Couldn't load image: tmodels/darkmod/props/textures/warhammerA01 [map entity: AI PAG SPARROW] [decl: atdm:moveable_warhammer_knight_rusty in def/tdm_moveable_weapons.def] [decl: warhammer_knight_rusty in skins/tdm_weapons.skin] [decl: textures/custom/warhammera01 in materials/tdm_models_weapons.mtr] [image: tmodels/darkmod/props/textures/warhammerA01] WARNING:Couldn't load image: - [map entity: RRMap] [decl: atdm:static_custom_item in def/func.def] [decl: - in ] [image: -] WARNING:Couldn't load image: leftslash [map entity: ai_blank] [decl: atdm:ai_monster_werebeast in def/tdm_ai_monster_werebeast.def] [decl: monster_werebeast in def/tdm_ai_monster_werebeast.def] [decl: melee_wereleftclaw in def/tdm_ai_monster_werebeast.def] [decl: leftslash in ] [image: leftslash] WARNING:Couldn't load image: rightslash [map entity: ai_blank] [decl: atdm:ai_monster_werebeast in def/tdm_ai_monster_werebeast.def] [decl: monster_werebeast in def/tdm_ai_monster_werebeast.def] [decl: melee_wererightclaw in def/tdm_ai_monster_werebeast.def] [decl: rightslash in ] [image: rightslash] WARNING:Couldn't load image: models/md5/chars/guards/thief_leather_s [map entity: AI WHATELY BARKLEY] [decl: eliteguard/leather_sleeves in skins/tdm_ai_guard_elite.skin] [decl: models/md5/chars/elite_guard/leather_tunic01_armour in materials/tdm_ai_guards.mtr] [image: models/md5/chars/guards/thief_leather_s] 0 purged from previous 204 kept from previous 3321 new loaded all images loaded in 9.7 seconds ---------------------------------------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... Linking GLSL program gaussian_blur ... Linking GLSL program volumetric ... Linking GLSL program depth ... Linking GLSL program depth_bindless ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Linking GLSL program interaction_shadowmap ... Linking GLSL program interaction_ambient_bindless ... Linking GLSL program interaction_stencil_bindless ... Linking GLSL program interaction_shadowmap_bindless ... Linking GLSL program manylight ... Linking GLSL program manylight_bindless ... Linking GLSL program stencil_shadow ... Linking GLSL program shadow_map ... Linking GLSL program frob_silhouette ... Linking GLSL program frob_highlight ... Linking GLSL program frob_extrude ... Linking GLSL program frob_apply ... Linking GLSL program HeatHazeWithMaskAndDepth ... Linking GLSL program heatHazeWithMaskAndDepth ... Linking GLSL program heatHazeWithDepth ... Linking GLSL program heatHaze ... Linking GLSL program heatHazeWithMask ... ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 378636k referenced 2309k purged ---------------------------------------- Loading EFX effect for location 'location_southbridge' (#1) Loading EFX effect for location 'location_rookbridge' (#2) Loading EFX effect for location 'location_thestacks' (#3) Loading EFX effect for location 'location_park' (#4) Loading EFX effect for location 'location_brewbower' (#5) Loading EFX effect for location 'location_bridgebottom' (#6) Loading EFX effect for location 'location_hartcourt' (#7) Loading EFX effect for location 'location_hartwoodalley' (#8) Loading EFX effect for location 'location_blackbriaralley' (#9) Loading EFX effect for location 'location_451' (#10) Loading EFX effect for location 'location_captain' (#11) Loading EFX effect for location 'location_twosisters' (#12) Loading EFX effect for location 'location_bridgesanct' (#13) Loading EFX effect for location 'location_manchen' (#14) Loading EFX effect for location 'location_home' (#15) Loading EFX effect for location 'location_boarding' (#16) Loading EFX effect for location 'location_hunter' (#17) Loading EFX effect for location 'location_drain' (#18) Loading EFX effect for location 'location_sump' (#19) Loading EFX effect for location 'location_silentpumphouse' (#20) Loading EFX effect for location 'location_liminal' (#21) Loading EFX effect for location 'location_ursine' (#22) Loading EFX effect for location 'location_sgatehouse' (#23) Loading EFX effect for location 'location_precint' (#24) Loading EFX effect for location 'location_altar' (#25) Loading EFX effect for location 'location_resonantchamber' (#26) Loading EFX effect for location 'location_derelictmanor' (#27) Loading EFX effect for location 'location_ngatehouse' (#28) Loading EFX effect for location 'location_ratchett' (#29) Loading EFX effect for location 'location_lanternbug' (#30) Loading EFX effect for location 'location_redlady' (#31) Loading EFX effect for location 'location_blacksmith' (#32) Loading EFX effect for location 'location_sculptor' (#33) Loading EFX effect for location 'location_poet' (#34) Loading EFX effect for location 'location_bledhart' (#35) Loading EFX effect for location 'location_calvinshop' (#36) Loading EFX effect for location 'location_backweapon' (#37) Loading EFX effect for location 'location_scenecrime' (#38) Loading EFX effect for location 'location_slophouse' (#39) Loading EFX effect for location 'location_continentalimports' (#40) Loading EFX effect for location 'location_rodere' (#41) Loading EFX effect for location 'location_alienist' (#42) Loading EFX effect for location 'location_quarantinecheckpoint' (#43) Loading EFX effect for location 'location_maintenance' (#44) Loading EFX effect for location 'location_percyshop' (#45) Loading EFX effect for location 'location_backpotion' (#46) Loading EFX effect for location 'location_blackhander' (#47) Loading EFX effect for location 'location_disposal' (#48) Loading EFX effect for location 'location_baxterbooks' (#49) Loading EFX effect for location 'location_heretic' (#50) Loading EFX effect for location 'location_hartwoodhouse' (#51) Loading EFX effect for location 'location_burgage' (#52) Loading EFX effect for location 'location_tobin' (#53) Loading EFX effect for location 'location_loft' (#54) Loading EFX effect for location 'location_waitingroom' (#55) Loading EFX effect for location 'location_cookhouse' (#56) Loading EFX effect for location 'location_highwayend' (#57) Loading EFX effect for location 'location_sloughgatenorth' (#58) Loading EFX effect for location 'location_sloughgatesouth' (#59) Loading EFX effect for location 'location_honeybeemeadery' (#60) Loading EFX effect for location 'location_basilicagate' (#61) Loading EFX effect for location 'location_grimkirk' (#62) Loading EFX effect for location 'location_blackrock' (#63) Loading EFX effect for location 'location_blackhanderrow' (#64) Loading EFX effect for location 'location_ivyboundtomb' (#65) Loading EFX effect for location 'location_pantechnicon' (#66) Loading EFX effect for location 'location_seventhjunction' (#67) Loading EFX effect for location 'location_forgottenhouse' (#68) Loading EFX effect for location 'name_collapsedquarters' (#69) Loading EFX effect for location 'location_corpsegrinderlair' (#70) Loading EFX effect for location 'location_undercroft' (#71) Loading EFX effect for location 'location_limehouse' (#72) Loading EFX effect for location 'location_monumenthall' (#73) Loading EFX effect for location 'location_manse' (#74) Loading EFX effect for location 'location_sanctuary' (#75) Loading EFX effect for location 'location_fount' (#76) Loading EFX effect for location 'loaction_teaparlor' (#77) Loading EFX effect for location 'location_communion' (#78) Loading EFX effect for location 'location_lionhead' (#79) Loading EFX effect for location 'location_spacebetween' (#80) sound: found efxs/iris.efx ----------------------------------- 23276 msec to load iris Interaction table generated: size = 0/512 Initial counts: 12349 entities 877 lightDefs 10879 entityDefs ------------- Warnings --------------- during iris... WARNING:Couldn't load image: - WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: black WARNING:Couldn't load image: leftslash WARNING:Couldn't load image: models/darkmod/props/textures/transformer_needle_local WARNING:Couldn't load image: models/darkmod/props/textures/wpainting8_d WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed WARNING:Couldn't load image: models/md5/chars/guards/thief_leather_s WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/noblelegs WARNING:Couldn't load image: nodraw WARNING:Couldn't load image: rightslash WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_beggar_sleeves WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod//welli/licensed/decals/manholecoverA_s WARNING:Couldn't load image: textures/darkmod//welli/licensed/decals/manholecoverB_s WARNING:Couldn't load image: textures/darkmod/CC0/welli/paintings/signsoapine WARNING:Couldn't load image: textures/darkmod/licensed/welli/wood/niceplanks WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint03_s WARNING:Couldn't load image: textures/darkmod/metal/detailed/panel_rottingpaint04_s WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load image: textures/darkmod/metal/detailed/rusty_dented01_plates WARNING:Couldn't load image: textures/darkmod/stone/natural/rough_dun01_s WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s WARNING:Couldn't load image: tmodels/darkmod/props/textures/warhammerA01 WARNING:Couldn't load sound 'monster_werebeast_alert_idle_victor.wav' using default WARNING:Couldn't load sound 'wind_chime1.wav' using default WARNING:file def/tdm_prop_items.def, line 508: 'replace_anim_idle_sit_tap01' already defined WARNING:Image name "-" is too short WARNING:sound shader 'welli_knockers' has shakes and uses OGG file 'sound/sfx/movement/impacts/wood_large03.ogg' WARNING:sound shader 'welli_knockers' has shakes and uses OGG file 'sound/sfx/movement/impacts/wood_large04.ogg' WARNING:sound shader 'welli_knockers' has shakes and uses OGG file 'sound/sfx/tools/melee/blackjack_hit_wood_01.ogg' 37 warnings WARNING:script/tdm_fog.script(79): Thread '**location_settings_fog': Divide by zero Interaction table generated: size = 0/512 Initial counts: 12349 entities 877 lightDefs 10879 entityDefs Switching to EFX 'location_precint' (#24) Linking GLSL program ssao_depth ... Linking GLSL program ssao ... Linking GLSL program ssao_blur ... Linking GLSL program bloom_downsample_brightpass ... Linking GLSL program bloom_downsample ... Linking GLSL program bloom_apply ... Linking GLSL program bloom_upsample ... Restarting ambient sound snd_city3'(gigagooga_Sine7) with volume -12.676154 Restarting ambient sound snd_city3'(weather_wind06b_loop) with volume -12.676154 ]condump [unwrap] irisconsoledump.txt usage: conDump [unwrap] unwrap prevents line breaks being added to the dump for full lines in the console. Fix for long file paths being broken up in the output. WARNING:Already have an attachment at hand_l, skipping frame command. WARNING:AI PAG SPARROW (6127.75 289.47 -703.75) can't sit: too far from sitting location lowry_corner_fronalley2 (5928 337 -704) WARNING:Cannot find attachment 'penis' to destroy in animation. ]condump unwrap irisconsoledump.txt Dumped console text to irisconsoledump.txt.