Thief Gold - WORKING LATE An
ok mission, but nothing more. I enjoyed AntiMatter_16’s previous mission
Precious more, which is why I wanted to try out this one. It’s got a few nice
areas and a cool city style to it, but leaves more to be desired. Still good
enough to enjoy the first time through and quite fun to Ghost even. There
wasn’t much information to go on in the readable nor in the objectives. I was
to grab Lamaarz’ note by Stoneheart Tavern, steal Dacksey’s signet ring, and
attempt to find a pagan gemstone. No loot requirement, but I had to leave
once everything else was done. I assumed I would be getting more instructions
later. The
thief guard by the pagan sanctuary was neutral, but he still gave settling
remarks. Those have been deemed ok for Supreme by the general ghosting
community. Found the required gemstone on a windowsill above him. Used two
rope arrows to get it. The
first slight challenge came at the hammer foundry. Once the conversation
ended, I rope arrowed up the ledge by the main entry. From here, I had direct
access to the upstairs office. I had picked up Lamaarz’ note, so the guard
with the wall safe was present. I could slip past him on the right and hide
among the footlockers in the southeast corner (left image below). His key
disappeared upon use, so no way to return it for Supreme Ghost. I had to wait
for him to patrol north before opening the safe also, otherwise he gave a
first alert. Grabbed the loot and the survey and left. Worse
still was getting the nugget among the coal piles downstairs. I descended the
stairs following the worker. There were three patrollers in total that had to
be dodged. In the end it was just a matter of patience. Found a gap in their
routes and slipped out from among the pillars in the southeast (right image
above). I found it easiest to leave by going back upstairs. The main entrance
was just too bright. The
next issue came when entering the mansion. There were three ways in: 1) the
front doors requiring the mansion key (available from the patrolling civilian
after reading a journal), 2) the library window, involving a rather difficult
mantle from the nearby lamppost, and 3) mantling the fence above the main
entrance double doors. The latter was possible from the adjacent apartment’s
window, which also held more loot and the required signet ring. Wanting to
prevent unnecessary pickpockets (the mansion key), I opted for the third
alternative. I
studied the courtyard’s patroller from the nearby manhole (left image below).
Timing his route and the guard in the window, I emerged and hid in the shade
by the front doors. The open window’s side was wood, and a perfect target for
my rope arrows. Timing the guards again, I waited for the best time to climb
the rope and mantle through. I can’t imagine that one to be possible in
OldDark though. The apartment guard had a short patrol back and forth from
the bedroom, occasionally coming to a halt by the window. I could lean
through the doorway and snag the ring behind the flower pot (right image below).
Nothing else of interest in there. A couple of pieces of loot lay downstairs,
but that whole floor was bereft of people. Afterwards
I could drop down to street level, with a bit of accurate timing of the
outside guard. From the aforeplaced rope, I then mantled the mansion fence.
The only trouble on the top floor was dodging the two guards involved in a conversation.
One of them started patrolling, while the other took his stand pivoting,
overlooking the ground downstairs foyer. I snuck left towards the library
without getting spotted. To get downstairs I ended up mantling the railing
and dropped from there; the hallway route was too close to the sentry for
comfort. No big deal though. The
lower floor had nothing to report. Only one guard with a rather lengthy
patrol route. Entered the upstairs bedroom with the payment by rope arrowing
up the balcony. That way I could leave the key in the auditorium alone.
Grabbed the remaining pieces of loot and left through the alley exit in the
basement. Statistics: Time: 44:30 Loot: 1111 out of 1111 Pickpockets: 1 out of 3 Locks Picked: None Damage Dealt: 0 Damage Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief: Success! |
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