Thief Gold

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An ok mission, but nothing more. I enjoyed AntiMatter_16’s previous mission Precious more, which is why I wanted to try out this one. It’s got a few nice areas and a cool city style to it, but leaves more to be desired. Still good enough to enjoy the first time through and quite fun to Ghost even.

 

 

There wasn’t much information to go on in the readable nor in the objectives. I was to grab Lamaarz’ note by Stoneheart Tavern, steal Dacksey’s signet ring, and attempt to find a pagan gemstone. No loot requirement, but I had to leave once everything else was done. I assumed I would be getting more instructions later.

 

The thief guard by the pagan sanctuary was neutral, but he still gave settling remarks. Those have been deemed ok for Supreme by the general ghosting community. Found the required gemstone on a windowsill above him. Used two rope arrows to get it.

 

The first slight challenge came at the hammer foundry. Once the conversation ended, I rope arrowed up the ledge by the main entry. From here, I had direct access to the upstairs office. I had picked up Lamaarz’ note, so the guard with the wall safe was present. I could slip past him on the right and hide among the footlockers in the southeast corner (left image below). His key disappeared upon use, so no way to return it for Supreme Ghost. I had to wait for him to patrol north before opening the safe also, otherwise he gave a first alert. Grabbed the loot and the survey and left.

 

 

 

Worse still was getting the nugget among the coal piles downstairs. I descended the stairs following the worker. There were three patrollers in total that had to be dodged. In the end it was just a matter of patience. Found a gap in their routes and slipped out from among the pillars in the southeast (right image above). I found it easiest to leave by going back upstairs. The main entrance was just too bright.

 

The next issue came when entering the mansion. There were three ways in: 1) the front doors requiring the mansion key (available from the patrolling civilian after reading a journal), 2) the library window, involving a rather difficult mantle from the nearby lamppost, and 3) mantling the fence above the main entrance double doors. The latter was possible from the adjacent apartment’s window, which also held more loot and the required signet ring. Wanting to prevent unnecessary pickpockets (the mansion key), I opted for the third alternative.

 

I studied the courtyard’s patroller from the nearby manhole (left image below). Timing his route and the guard in the window, I emerged and hid in the shade by the front doors. The open window’s side was wood, and a perfect target for my rope arrows. Timing the guards again, I waited for the best time to climb the rope and mantle through. I can’t imagine that one to be possible in OldDark though. The apartment guard had a short patrol back and forth from the bedroom, occasionally coming to a halt by the window. I could lean through the doorway and snag the ring behind the flower pot (right image below). Nothing else of interest in there. A couple of pieces of loot lay downstairs, but that whole floor was bereft of people.

 

 

 

Afterwards I could drop down to street level, with a bit of accurate timing of the outside guard. From the aforeplaced rope, I then mantled the mansion fence. The only trouble on the top floor was dodging the two guards involved in a conversation. One of them started patrolling, while the other took his stand pivoting, overlooking the ground downstairs foyer. I snuck left towards the library without getting spotted. To get downstairs I ended up mantling the railing and dropped from there; the hallway route was too close to the sentry for comfort. No big deal though.

 

The lower floor had nothing to report. Only one guard with a rather lengthy patrol route. Entered the upstairs bedroom with the payment by rope arrowing up the balcony. That way I could leave the key in the auditorium alone. Grabbed the remaining pieces of loot and left through the alley exit in the basement.

 

Statistics:

 

Time: 44:30

Loot: 1111 out of 1111

Pickpockets: 1 out of 3

Locks Picked: None

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!

 

 

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