WE MISS YOU, BOB!

 

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Decided to take this little gem for a Ghost run. Monastiri’s first attempt, and I hope there will be more. Bob, Lady Agutt’s baby son, has fallen into the hands of Lord Marboby. My goal was to find him and bring him back. I could keep the ransom money of 8,000 gold as a reward, if I could find it. Had to make it back outside also.

 

The starting yard had two swordsmen patrolling the main path. To start with, they were synchronized so that one would always spot me as I went for the manhole. After a few loops however, the archer down the path had bumped into them enough to leave a few seconds where they both had their backs turned. I could thus enter the basement safely.

 

The only tough spot inside was traversing the main hallway, but in return it was very tough. All guards alerted easily to sound and vision, so it was not pleasant. A new guard spawned when taking the blue key from the dungeon, and when grabbing Bob. Therefore, I finished as much as I could before going to the dungeon. This included looting the hallway closet and returning the red key to the servants’ bedroom. This left only the loot in the office, and Bob, for later, plus returning the blue key and closing the dungeon door. There were just enough dark spots so that moving around was hard but not hopeless (see image); kudos to the author there! A thing I noticed was that the female archer that spawned when taking the blue key reset her patrol when dropping it back onto the torture table (perhaps she respawned outside, I don’t know). This lowered the hallway traffic somewhat when emerging from the dungeon, which was nice. One clever move I made was returning the office key before taking the baby, meaning I left Marboby’s office door open but locked (I’m sure most of you are familiar with that technique). Then I could return the key and lock up the dungeon (flipping back the master bedroom lever) before spawning the helmeted swordsman. This way I only had to pass all 4 patrollers once, when leaving. The worst part was the last stretch from the dining hall to the kitchen. I exploited a window of opportunity of a few seconds where everybody had their backs turned.

 

Outside the guards had shifted, now patrolling only a few steps apart. I could easily end the mission unseen.

 

 

Statistics:

Time: 14:54

Loot: 8610 out if 8610

Pickpockets: 0 out of 2

Locks Picked: None

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!

 

 

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