[THIEF ANNIVERSARY CONTEST]

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FALLING DOWN

 

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Perhaps the most unique mission of the bunch; in a good way! The initial objectives didn’t reveal much of the story. In fact, the mission as a whole didn’t provide much of a story at all, which was kind of a downer. From the start I had to avoid any “unwanted delays”, whatever that meant. No knockouts or kills either. Didn’t go for Supreme in this one, only plain Ghost.

 

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Ghosting challenges started right off the bat though. Plunging down the grotto I somehow managed to step onto a ledge right above the coffin. I can’t give a proper how-to, as it was sort of a fluke, but it kept me from losing health. I repeated the move several times. Falling from this height made me break the coffin and alert the nearby crayman to hunt mode. Actually it wasn’t the break but the skeletal remains dropping to the ground that alerted him. I circumvented this by mossing the coffin from the ledge first (left image above).

 

The situation was now deemed an unwanted delay, so that objective got marked red. Instead I had to find my way out of the cave system. There was also an optional objective of getting all the loot.

 

Found I could sprint out the first cave without getting spotted by the crayman (the one that alerted from the coffin breaking). He gave a high-pitched chirp indicating a first alert, but that was allowed. The spider nearby had a rather peculiar patrol route, involving a leap and some on-the-dime rotation. I could grab the loot inside its cave quite easily. Inched back behind the sentry to reach the caves above. Had to dodge a mushroom-carrying patroller to reach a narrow side cave with a dead beast. It had a retrievable claw stuck in its belly (right image above). Figured it’d have some purpose later.

 

Had no further problems until reaching the top cave, past the idol worshiper. A beast patrolled a partially flooded area with bottles dropping from the surface. I could hear the culprit above. Two pieces of loot lay in the pool, but I couldn’t get to them without alerting the crayman. His patrol was so short he heard me wading in. Initially I thought he might have alerted to the falling debris only, but after waiting him out and trying to go for the loot again I still found it impossible without further alerts. He might have been more on edge after all the rattle. The coin and the fine wine were therefore skipped. Only 20 loot so no biggie, but the optional objective was screwed.

 

This meant I couldn’t get the doorknob from above either. The traditional way out by means of the gate was thereby out of the question. Had to get the necklace from the deposit box by means of the idol below (left image below). A rather funny situation indeed. The creatures nearby went haywire, but I figured it was ok since they alerted to the crayman’s actions, not mine. If people want to deem this a bust that’s ok. I finished the mission both with and without the necklace anyway. The stats would be the same, only 125 gold less.

 

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Took a while for me to find the hidden exit. There is no hint regarding its location (or existence) anywhere in the mission, at least not that I found. I was pretty sure it involved the claw, and after some thorough searching I cashed out, no pun intended (right image above). Fun mission!

 

Statistics:

Time: 16:51

Loot: 400 out of 420

Pickpockets: None

Secrets: 1 out of 0?

Locks Picked: 3

Damage Dealt: 0 Damage Taken: 0

Consumables: 1 Moss Arrow (coffin at start)

Ghost: Success!

Perfect Thief: Failed!

Supreme Thief: N/A

Perfect Supreme Thief: N/A

 

Notes:

-          Had to skip two pieces of loot from the flooded area in the topmost cave. The crayman alerted when wading in to grab the loot.

-          Making the crayman break the deposit box to retrieve the necklace inside alerted the beasts below. I accepted this as it was the crayman’s doing, but I finished the mission without too, just to be safe.

 

 

LOOT LIST