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Mission 12: The Cure

 

LOOT LIST

VIDEO REPORT (Narrated Run)

VIDEO REPORT (Segmented Run)

 

[This report has been updated for TFix/NewDark 1.27. Situations affected by these patches and differences between them and OldDark have been inserted in green. All screenshots have been updated, and new ones have been added.]

 

A well-designed, spooky mission with an interesting location and backstory. Unfortunately, like several other missions in this campaign, it’s too easy to offer much replay value. Patrols are few and far between, and although there are plenty of zombies around, they’re too slow to be a real threat. I love the premise of the soul elementals waking up sleeping zombies, but those too are easy to sneak around. Certainly a good step above average, but not enough to compete with this campaign’s best.

 

 

My task was simple: Get the Scales of Amaris and the two precious gemstones belonging to the healer priest and priestess. No loot goal, but I did have to return to the starting grounds once all was done.

 

I had no real problems outside the hospital. The hammerite apparitions attacking the main gates alerted the ghost in the wall hallway unless timed correctly. This was an alert not caused by Zaya, so I don’t know whether it would count as a bust. It was avoided nonetheless. I entered the hospital compound by climbing a rope arrow to the east side roof (left image below). The eave underside was wood. Turning the wheel to the main entrance illuminated the torches and spawned more AIs. The arrow needed a perfect hit and was hard to retrieve. I had to drop onto the outer edge of the eave to reach it. Fell onto one of the balconies to get inside.

 

 

 

An apparition (the priestess?) in the west awoke a sleeping zombie nearby. It started patrolling without alerting, but the extra enemy wasn’t desirable. I simply avoided the area, as it was not needed to enter the bedroom for any reason. I could reach the book on the sill coming from the plateau above. A hidden lever operated the safe in the east garden (right image above). Quite a nifty little secret that unfortunately didn’t count as one. The diamond inside the safe was one of the stones mentioned in the objectives. The other stone was in the priestess’ tower. Here was also the last part of Alinya’s diary.

 

 

 

The rest of the mission was straight forward; mostly a lot of sneaking. A couple of hidden loot items though. A golden goblet in a ruined building to the northeast, and a statue behind one of the bookshelves in the west main hallway (left image above). Grabbing the Scales of Amaris let out two patrolling haunts. They appeared in a completely restful state, and I was not seen at any point during the escape. Escaping the temple wasn’t that hard once I figured out the haunts’ patrol routes. A wheel in the canal reopened the exit gate. I could hide in the water and wait for a break in the patrols (right image above).

 

Returned to the main building via the noble wing. Then used the gate in the southwest to leave the hospital compound. From there it was easy.

 

 

STATISTICS:

 

Time: 1:21:17

Loot: 1574 out of 1574

Pickpockets: None

Secrets Found: 2 out of 2

Locks Picked: 3

Damage Dealt: 0  Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!

(Norwegian Thief: Success!)