PREVIOUS MISSION THIEF
2X NEXT MISSION Mission 12: The Cure [This report has been updated for TFix/NewDark 1.27. Situations
affected by these patches and differences between them and OldDark have been inserted in green. All screenshots have
been updated, and new ones have been added.] A well-designed, spooky mission with an interesting
location and backstory. Unfortunately, like several other missions in this
campaign, it’s too easy to offer much replay value. Patrols are few and far
between, and although there are plenty of zombies around, they’re too slow to
be a real threat. I love the premise of the soul elementals waking up
sleeping zombies, but those too are easy to sneak around. Certainly a good
step above average, but not enough to compete with this campaign’s best. My task was simple: Get the Scales of Amaris and
the two precious gemstones belonging to the healer priest and priestess. No
loot goal, but I did have to return to the starting grounds once all was
done. I had no real problems outside the hospital. The hammerite apparitions attacking the main gates alerted
the ghost in the wall hallway unless timed correctly. This was an alert not
caused by Zaya, so I don’t know whether it would
count as a bust. It was avoided nonetheless. I entered the hospital compound
by climbing a rope arrow to the east side roof (left image below). The eave
underside was wood. Turning the wheel to the main entrance illuminated the
torches and spawned more AIs. The arrow needed a perfect hit and was hard to
retrieve. I had to drop onto the outer edge of the eave to reach it. Fell
onto one of the balconies to get inside. An apparition (the priestess?) in the west awoke a
sleeping zombie nearby. It started patrolling without alerting, but the extra
enemy wasn’t desirable. I simply avoided the area, as it was not needed to
enter the bedroom for any reason. I could reach the book on the sill coming
from the plateau above. A hidden lever operated the safe in the east garden
(right image above). Quite a nifty little secret that unfortunately didn’t
count as one. The diamond inside the safe was one of the stones mentioned in
the objectives. The other stone was in the priestess’ tower. Here was also
the last part of Alinya’s diary. The rest of the mission
was straight forward; mostly a lot of sneaking. A couple of hidden loot items
though. A golden goblet in a ruined building to the northeast, and a statue
behind one of the bookshelves in the west main hallway (left image above).
Grabbing the Scales of Amaris let out two patrolling haunts. They appeared in
a completely restful state, and I was not seen at any point during the
escape. Escaping the temple wasn’t that hard once I figured out the haunts’
patrol routes. A wheel in the canal reopened the exit gate. I could hide in
the water and wait for a break in the patrols (right image above). Returned to the main
building via the noble wing. Then used the gate in the southwest to leave the
hospital compound. From there it was easy. STATISTICS: Time: 1:21:17 Loot: 1574 out of 1574 Pickpockets: None Secrets Found: 2 out of 2 Locks Picked: 3 Damage Dealt: 0
Damage Taken: 0 Consumables: None Ghost: Success! Perfect Thief: Success! Supreme Thief: Success! Perfect Supreme Thief: Success! (Norwegian Thief: Success!) |