The Seven Sisters

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Night Three

 

LOOT LIST

VIDEO REPORT

 

 

A highly underrated finale to one of the best campaigns ever made for Thief. What heat Lady Rowena received for reusing the same city in the first two missions, she makes up for with this creative gem. If you don’t remember this one as fondly, try it again, it’s worth it. I had a blast replaying it 15 years post release. The new enemies are stellar and the atmosphere dripping with excellence. Thank you Adriana. You are missed, but not forgotten.

 

 

Started with 1 water arrow and 1 rope arrow. Nobody to cure, only the last two sisters to neutralize, plus loot (and the optional objective revealed later). I was also instructed to somehow kill the black sister. Hoped for a successful Supreme going in, but having busted the first two, I knew these missions weren’t designed with that mode in mind.

 

Thieves’ Hideout

The courtyard had two thieves. Nothing big, just normal stealth work. The rope ladder was dark. Cleaned the mill right away, not much to report there either. Did the upstairs bedrooms next. The stationary thief was very edgy, easily alerting to creaks in the wooden stairs. There were no shadows in the upstairs hallway itself, so I had to enter the side rooms for cover. There was a pickable chest in the first bedroom on the right. The wary thief heard the noises, so I had to close the door. The gate key was stuck to my inventory. Took the secret bag of spice by use of a rope arrow when the patroller had her stop (left image below). The rest was straight forward.

 

 

 

Downstairs was a little trickier, but still doable. The biggest problem was dodging Rodrigo. He alerted to his door opening or closing, so I had to follow him and let him operate it. The female thief also overlooked the door at one point. Rodrigo came to a halt just inside the door. I could pick the chest while he was gone. The wine cask’s key disappeared upon use. Dodged Rodrigo the same way out again, waiting in the small dark nook for him to leave (right image above). Had to guess when grabbing the fine wine from the open crate in the hall. Sometimes I picked up a worthless bottle instead, so I just reloaded. Think the fine bottle was the backmost one. Entered the caves using the grey key.

 

The first cavern was easy to traverse, just used the cave slopes to the right (left image below). The cliff cave with the bridge was harder. The female archer looked north and south. The patrolling thief crossed the bridge and stopped at both ends of his route. I found a dark portion on the bridge itself, by the north railing. With a little luck, I could reach it by creep-crouch-strafing. The thief would alert with a comment going by, so I had to get onto the outer rim of the railing itself (right image below). Now he kept quiet. To get to the secret treasure cache, I waited for the thief to head west again, then mantled the rock and leapt across the gap. The path’s steepness gave me trouble, as it was very hard to maintain a steady pace. The area up to the shrubbery was visible from the male thief’s stationary position east of the bridge, so I had to pass that portion before he returned. The middle part wasn’t covered by either of the thieves. The lower section was in the visible range of the archer, thus I had to wait for her to turn south. The cave entrance was dark and the gold was mine. Going back uphill was quite a bit easier.

 

 

 

The inner cave had only one pickup: Serafina’s heart. However, her patrol was in the middle of the room, in bright lights. The other thief luckily turned away from time to time. The two support pillars to the south blocked the light from the chandelier, and their shadows got me a little closer to Serafina. I tried lurking in behind her to grab the heart as she turned, but couldn’t make it without a grumble. Even the hay on the floor was too loud for her. It was almost by accident I discovered the small shadow beside the northeastern pillar. It wasn’t as dark as the others, but dark enough to snag the heart as Serafina passed (left image below). She gave a comment at the end of her patrol even though I was pitch black, so I had to lean right (north) each time she came around, to make the pillar block her view. Although it technically isn’t a bust, the stationary thief gave a comment from seeing Serafina’s corpse. I managed to get rid of this by making her fall behind the pillar (right image below). This was not required by any mode, but fun to accomplish nonetheless.

 

 

 

I used exactly the same methods to return to the starting pool.

 

Pagan Caves

The burrick caves had a few glowing mushrooms, but nothing dangerous. Took my time and collected all the nuggets. Alerts are a little hard to determine from burricks, so I always reload rather than being in doubt.

 

The following cave was a smidgen harder, but again nothing to worry about. There were plenty of tree trunks to hide behind, and enough shadows. Only a few torched areas where I had to watch out. Climbed the northwestern walkway with a rope arrow and cleaned the inside huts. The outside patrollers could hear me clunk my boots getting off the rope arrows, so I treaded lightly.

 

The inner pagan cave caused only a few problems. The loot was easily accessible, only dodging the stationary tree-beast. I approached the eastern doorway from the shadows to the left. The pagans didn’t alert too much, but the patrolling tree-beast was quite wary and ended up being my greatest concern. It patrolled north-south and gave a distinct growl as a first alert. Both Heather and the patrolling archer stopped occasionally, always facing away from the doorway. I waited just inside the hut, by the left hand side. When the moment presented itself, I lurked out and snagged her heart (left image below). The stone key was totally unprotected. Snuck out again when I had the chance. I waited to destroy her heart until I had passed the second treebeast. If she landed on the plateau to the south, the patrolling archer went to hunt mode for a bit and the treebeast gave a growl. That was it. Nobody alerted to me and it was a direct consequence of a mandatory objective, so no bust.

 

 

 

Chaos Caves

Getting to the portal was no problem. The floating spirit lit me up, but apparently couldn’t see. At least I stood in its view as it passed, but nothing happened. The ghosts alerted with a loud breath, similar to haunts. They were trigger happy and illuminated a small radius around their bodies, but were very slow and had predictable routes. Grabbed the final pieces of loot and unlocked the portal with my keys.

 

Stuck to the dark corners in the mermaid cave. Entered through the small tunnel to the left and circulated the cave northward. I couldn’t make out first alerts forany of the creatures in here. Maybe they don’t have any, or perhaps their sensitivity is configured differently. Nevertheless, I could grab the black diamond without any commotion. I knew all of them could be taken for Supreme, otherwise I would’ve skipped them, since optional objectives are required for that mode.

 

Shooting the whirlwinds is now allowed for Supreme due to clarification of the rules (left image below). Last time I ghosted this mission, I deemed it a bust, but not anymore. No damage or kills showed up in the stats. No traces were left except the moss. The whirlwinds were not enemies, as they never alerted or attacked. They functioned more like moving traps, killing me on impact. The stone keys were imperative to continue the mission and obviously an intended part of a puzzle.

 

 

 

The bush-beasts didn’t have any first alerts either, at least not that I could detect. In any case, I ghosted them quite easily. Traversed this mossy cave northward along the walls, grabbing the black diamond on the way. The two other tunnel exits both lead to the same place, but the northern one had the next stone key. I backtracked and took the southern tunnel to continue; if not, I went against the flow of crayman and insect-beast traffic.

 

The sulfur cave could be ghosted without getting involved with any of the smoke shadows. There was a ledge running below the top cliff that I could drop onto. From there, I ascended the slope and leaped down to the secret cave with the next black diamond (right image above). That made four. Exiting this cave I emerged in the catacombs.

 

Reaching Malvina’s lair was easy. I opened the gate to the lava cave first. Then roped up the ledge toward the spider cages. I had to jump the rafters to reach the grate with the next diamond. The nearby spider saw me a time or two before I got it. Opening the gates let out all 15 spiders in full alert. It was not from seeing me, but from a script triggered upon releasing the spiders. They headed straight for Malvina. If they saw me along the way, I was as good as dead. I opened only one of the cages though, as traversing the caves afterwards was harder the more spiders there were. As they attacked Malvina, I closed both the cage and the gate. Three yellow spiders died in the battle. This kill follows directly from the objective, and the spiders are the only ones who can do it (left image below), so definitely no bust. I took the heart off her corpse afterwards, and headed back through the catacombs.

 

 

 

The lava cave was darkest on the left hand side upon entry. In fact, I could sneak along the wall all the way to the lava without getting spotted (right image above). The enemies in here weren’t on high alert in any case. Another black diamond lay in shadows on the opposite side. I left through the other tunnel and closed both gates. The portal was now open so I went through. The final black diamond could be taken without lifting the boulder on top. Mission pack complete!

 

 

STATISTICS:

Time: 1:40:03

Loot: 4010 out of 4010

Pickpockets: 0 out of 6

Secrets Found: 5 out of 5

Locks Picked: 10

Damage Dealt: 0 Damage Taken: 0

Bodies Discovered by Enemies: 3

Consumables: 3 Moss Arrows

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Success!

 

Notes:

-          One of the archers in the inner pagan cave noticed Heather’s body and entered search mode. This is no bust, since it is an immediate consequence of completing a mandatory objective, and nobody saw or heard me in the process. One of the treebeasts also gave a growl due to this.

-          Had to moss the three whirlwinds in the chaos caves. Due to clarified ruling, these are no longer counted as Supreme busts.

-          The three bodies discovered are Heather, and probably two of the spiders fighting Malvina.