FMs - Ghost/Perfect Thief Results (Part 3)

 

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1.            26th Sep 2002, 01:56 #76

Danventry

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FM Title: Breaking And Entering

Game: Thief 2 - TMA

Ghost: Success!

Perfect: Success!

Time: 14 minutes and 17 seconds

Loot: 0/0

Secrets: 0/0

Pick Pockets: 0/2

Damage/KOs/Etc: None ofcourse

 

Comments-

-This FM could have been Supreme Prefected, if not for the fact that there is one AI you cannot pass with out a 1st alert. The Ape next to the body will see you run to the dark niche (between the bookcase and wall) no matter what direction he is turned, but you can still ghost him.

- There are no AI to pick-pocket. The only AI with an item is dead when you get to the body, therefore a corpse. You cannot pick-pocket a corpse.

 

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2.            26th Sep 2002, 20:16 #77

Deadfall

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Sir Lector Comes to Dine

FM: Sir Lector Comes to Dine

 

Ghost - Success

Perfect Thief - Success

Time - 00:11:10

Loot - 710/710

Pockets Picked - 0/2

Backstabs - 0 Knockouts - 0

Damage dealt - 15 Damage taken - 0

Healing taken - 0 Kills - 1

 

Comments - I don't believe this FM has been reported yet and some said they couldn't ghost it, so I tried it myself. It's a small mission but the only problem is killing Sir Lector; which is an objective. At first I tried to creep into the brightly lit bar room that he was in, but upon entering, I was just bright enough that his peripheral vision caught me and he began searching. So I tried running in and around the door to the wall to see if I was fast enough to get a first alert. This didn't work either. From here, I looked around the kitchen for loot and such and I opened a chest to receive 4 "steak knives". The steak knives were in my weapon inventory for some reason and I realized that these steak knives act as broadheads. So I doused the torches in the kitchen, opened the door to the bar room, positioned myself so I could aim at him with my bow, and let loose a steak knife. It worked and he let out a small "ugh!" as if he was blackjacked. The pocket I missed was the key on Sir Lector's belt and obviously I couldn't get close enough while he was alive to pick it.

 

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3.            26th Sep 2002, 21:09 #78

Deadfall

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Lord Lomat's Flute

FM: Lord Lomat's Flute

 

Ghost - Success

Perfect Thief - Failed

Time - 00:22:37

Loot - 717/992

Pockets Picked - 2/8

Backstabs - 0 Knockouts - 0

Damage dealt - 0 Damage taken - 0

Healing taken - 0 Kills - 0

Secrets Found - 0/0

 

Comments - Here is another FM that hasn't been reported. I remember trying this mission a long time ago and found it impossible to ghost because the AI is super alert and if you simply move by one of the guards a few yards away, or attempt to pick pocket them, they go alert. But I wasn't satisfied with my previous attempt so I tried again.

 

The first problem was the guard in the beginning of the mission that stands by the light post. If I hugged the wall and ran passed him, he would go alert even though im far enough away from him. So I tried creeping along the wall very slowly and only moving when he pivots and faces away from me. If I moved any faster than the "walk slowly" command while crouching, he would spot me. Creeping by him slowly seemed to work. Then came the other guard near the bridge which would alert if you even attempted to go on the bridge. So I avoided the bridge entirely and jumped down into the moat and then up to the side of the castle wall. I couldn't pick the key from one of the patrolling guards outside without alerting him so I went around to the back of the castle and entered through the kitchen/storage room. From here the AI seemed to be normal. The guards patrolling inside didn't seem to be overly alert like the ones outside. It was straightfoward ghosting from here and the only problem was finding loot. There was a room with a noble lady facing a shelf that had a purse on it. I couldn't get to the purse without alerting her, so I thought about nudging but I didn't bother since the purse wouldn't get me a perfect thief anyway. The author of this FM was very good at hiding loot. The hard to find loot included: a loose coin on the window sill with the shutters, a hard to see ring behind the dresser in Lord Lomat's room, a silver coin stack under Lord Lomat's bed, and a few loose coins on the ground next to the ottoman in Lord Lomat's office. I couldn't find the rest of the loot. I even started a separate game and went on a blackjack run to search for it and I was amazed after 30 minutes of searching with the gamma at its highest and my finger constantly right clicking the mouse, I still could not find any more loot.

 

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4.            26th Sep 2002, 21:35 #79

Deadfall

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Throne Room

FM: Throne Room

 

Ghost - Success

Perfect Thief - N/A

Time - 00:04:11

Loot - 0/0

Pockets Picked - 1/2

Backstabs - 0 Knockouts - 0

Damage dealt - 0 Damage taken - 0

Healing taken - 0 Kills - 0

Secrets Found - 0/0

 

I would hardly call this a mission. Im thrown into a dull marble room with 3 doors. One is locked and cant be open. The other door is pickable and upon entering, one of my objectives becomes complete and Garrett says, "It's a throne room, how pretentious can you get" even though it looked like a small bathroom to me.

 

Theres another problem in this mission also. The AI are totally blind unless you run up into their face or something. They cant hear anything it seems like, so I just walked by them, picked a key off one of the guards, and continued on. There is also no loot in this mission and I dont even know what my objectives really were or meant. "Get paper and find WC"...ok. I picked some scroll up in one of the rooms and went back to the bathroom or "Throne Room" and the objectives were complete. I only assume this was a ghost because even though I was walking infront of the AI in plain sight, they didn't go alert.

 

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5.            26th Sep 2002, 22:47 #80

Danventry

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Re: Lord Lomat's Flute

Originally posted by Deadfall

FM: Lord Lomat's Flute

Perfect Thief - Failed

 

 

Comments -

I couldn't get to the purse without alerting her, so I thought about nudging but I didn't bother since the purse wouldn't get me a perfect thief anyway. The author of this FM was very good at hiding loot. The hard to find loot included: a loose coin on the window sill with the shutters, a hard to see ring behind the dresser in Lord Lomat's room, a silver coin stack under Lord Lomat's bed, and a few loose coins on the ground next to the ottoman in Lord Lomat's office. I couldn't find the rest of the loot. I even started a separate game and went on a blackjack run to search for it and I was amazed after 30 minutes of searching with the gamma at its highest and my finger constantly right clicking the mouse, I still could not find any more loot.

If case you wondered, the lady can actually be nudged to the far right (her right) corner of the room and you can get the pouch. The loot is quite hard to find in this FM. The only loot I had trouble with was the loot in the chest by the windowed balcony where the archer was. Is think that if you are slow, dark, fast and good at lock picking while leaning, you can get it. All pick-pockets are impossible (as are any). I think I heard once that there is some loot impossible to get, so I'm going to ask the creator before I try to ghost it again.

 

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6.            27th Sep 2002, 01:21 #81

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FM Title: Sir Lector Comes to Dine

Game: Thief 2 - TMA

Ghost: Succes!

Supreme: Success!

Perfect: Success!

Time: 7 minutes 59 seconds

Loot: 710/710

Secrets: 0/0

Damage Delt: 22 (Objective)

Kills: 1

Pick Pockets: 0/2

 

Comments-

- Sir Lector walks around the house trying to kill you (which is actually a DromEd-trap, so not a bust)

- The kitchen gets extremely dark in some areas when you put out all the lights, so make sure you know your way around before you put the lights out.

- 1 Pick pocket I missed was the bug, the other was the key on Sir Lector (there is no way to pick pocket him w/o alerting him).

 

PS Admin. needs to close thread, make a new one, and put this one in the archives. Don't forget to copy the 1st post here onto the 1st post of the new thread (and the archive link to the this [old] thread). Please.