Death’s Cold Embrace

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Act 3, Scene 2: The Wailing Keep

 

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This is a very different mission from the previous eight, yet a fitting end to a marvelous campaign. Scary as crap on the first playthrough, but once you know the layout, it is actually quite easy. The beauty lies in exploring the castle ruins and its strange inhabitants, along with its desolate and eerie surroundings. Perhaps a few items of loot would’ve been in order, but hey, I’m not complaining.

 

 

All I had to do to begin with was find Mathien and destroy him, then return to the starting camp. Naturally, I’ve played enough fan missions to know it wasn’t going to be that simple.

 

Knowing the map quite well prior to ghosting, the route became fairly obvious. First I located Clara on the west side of the keep (left image below). There were both glow bugs and at least one large glow beast to dodge along the way, but most of the alcoves along the outer walls were shaded. I then got new objectives to light the four braziers using the wand. The middle level of the outer wall was the best method of reaching the tower, I found. The corridors were all dark, and you could spot the light bugs from far away. Said corridor was blocked between the northeast and the southeast tower though, so I started with the former and made my way around the perimeter counterclockwise. In the northwest, a fallen tree blocked the pathway going south from the middle level, so I had to drop from the top walkway instead (right image below).

 

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After lighting the final brazier, I could now enter the keep. Had to wait by the outer gate for all the glowies to leave before crossing the open terrain towards the raised keep portcullis. Grabbed the bronze key from the underground temple first (left image below). Received new objectives there as well.

 

Back in the keep I could now ascend the eastern tower, which eventually led me to some sort of alchemic lab. A cryptic parchment gave me another objective to return to Clara for translation. Problem was, the rope arrow used to reach the top floor of the lift shaft couldn’t be left behind for Supreme. I thus had to drop directly onto the second lift level (the button for the top level was broken). Unfortunately, this drop was too high to avoid taking damage. I honestly thought this would be the downfall for Supreme, as there wasn’t anything around to brace the fall. But then, eureka! Checking my inventory, I had started the mission carrying three healing fruits. Those could easily be dropped onto the lift creating a small stack, enough to avoid any falling damage (right image below). Brilliant!

 

 

 

Returned the bronze key before leaving the keep. I figured that would be a lot easier now rather than when Mathien was loose. Clara gave me new instructions to destroy each of the four power sources atop the inner towers surrounding the keep. No issues there. This unleashed Mathien’s true nature down in the temple, as well as Julia and Robert’s zombie forms. After reopening the temple doors, the only thing left to do was destroy the power source behind Mathien’s altar. Two switches had to be flipped to reveal access points behind two murals. The problem for Supreme was these panel could be reclosed, but there was no way to return to do so once finishing the last objective. The mission ended before I could get to either switch. Again the fruits saved me. Placing one at the foot of either panel would prevent it from closing. Then once I picked it up, the panel would shut automatically. In the picture below you can see how the farthest panel has closed, while the closest is blocked open by the fruit. Of course, there was no way to leave afterwards, but who cares? The mission ended as Mathien met his demise.

 

 

 

Statistics:

 

Time: 55:15

Loot: None

Pickpockets: None

Secrets: None

Locks Picked: None

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: N/A

Supreme Thief: Success!

Perfect Supreme Thief: N/A

 

 

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