Death’s Cold Embrace

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Act 1, Scene 3: Rendezvous At the Harlequin

 

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VIDEO REPORT

 

 

Strictly speaking, this mission is highly unnecessary. I understand the desire to let the missions tell the entire story, but I do feel Garrett and Fairbank’s meeting could and should’ve been handled as an end scene to ‘A Formula For Success’. Navigating through the same city streets is ok if given a very good reason. I don’t think that is justified enough to make this mission worthwhile. I do like the music and the different lighting used, but all in all, this one was a bit of a letdown.

 

 

All we really had to do was meet Fairbanks in room #2 of the Harlequin Inn. Objectives would fail if we got spotted by the City Watch. Forced ghost, I guess. We also needed to end the night by the Southport gate.

 

Grabbed the bottle off the bum close to the starting point. Moved south and east after this, towards the guard station. This was the only difficult building. An extra guard was stationed on the balcony compared to the first mission. The female archer and the patrolling swordsman had identical routes. Again I had to pick the lock on the safe in order to get the loot in there. It took at least two patrol cycles to get it without comments. It mostly depended on how well their routes synchronized. Got the rope arrow from upstairs also. It was needed to get the loot in Greenwood Apartments. It was a little bit tricky dodging the guard outside Miller’s flat going back. The  flickering lights were tough to time properly. Got out alert-free eventually.

 

Back at the inn I again had to skip the loot behind the bar counter for Supreme, this time valued at 20 gold. For plain Ghost, I also had to turn off the hall and the bar lights. The male customer freaks out if not. The meeting with Fairbanks showed off a nicely scripted exchange of goods. Cool to see what NewDark makes possible these days.

 

 

 

Statistics:

 

Time: 20:46

Loot: 485 out of 485 (Supreme: 465)

Pickpockets: None

Secrets: None

Locks Picked: 1

Damage Dealt: 0 Damage Taken: 0

Consumables: None

Ghost: Success!

Perfect Thief: Success!

Supreme Thief: Success!

Perfect Supreme Thief: Failed!

 

Notes:

-          Skipped the coins at the inn for Supreme. Just like in mission 1, the bartender alerted to opening the back door.

 

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