CALENDRA’S CISTERN

[NewDark Re-Release]

 

LOOT LIST

VIDEO REPORT

 

 

In 2015, Calendra’s Cistern was re-released for NewDark by Antimatter_16, after consent by Purah. Included were many important fixes, as well as some potential improvements on my previous run. This report will only include descriptions of the differences to my last playthrough from 2013.

 

The first difference was in the observatory above the party. The spiders now patrol the way they are supposed to (left image below). I don’t think I ever saw them both in the right location before. One was always stationed outside the cage entrance, alerting to my lockpicks. This time, I could get the Summoner’s Stone without a bust! I could get caught a bit easier underneath the cage, but this was only a minor issue. Interestingly, included in the mission’s changelog was a note about the spiders no longer alerting when the chest is lockpicked. I’m not sure if this was done deliberately, or if it was just noted as a consequence of them now being farther away.

 

 

 

Another significant fix was Adrius’ howl when taking his head from the chest at the party. I successfully timed the hatch behind the chest so that the sound didn’t travel up to the other guests. This was described in my last report, but the script was somehow broken in NewDark. Well, I’m happy to report it now works, but that it can still be ghosted, Supremed even. Furthermore, Antimatter also pointed out you can bring Adrius’ head back to Farkus’ shop and feed him the dried frog there (right image above), instead of buying it first. This was great news, as it meant I didn’t have to waste the 125 gold! It was a bit cumbersome dragging his head back through town though, as it didn’t register as an inventory item until after being fed.

 

After opening the shrine door with the key from Calendra’s house, the fight between her and Brimstone now runs the way it apparently was originally intended. Firstly, Calendra teleports to the shrine, instead of walking from the party area. Secondly, both the spawned zombie and fire elemental die as a result of their masters dying. This means there is no-one left to sneak past once the fight is over. I always had to lure Adrius down there and initiate the never ending fight between him and the zombie. That messy ordeal can now completely be avoided.

 

 

 

Heading back up from the caves after taking the cylix, I was always forced (or so I thought) to trigger the boulder trap in the winding staircase. I always saw this as the inevitable Supreme bust, despite maybe one day those pesky spiders would be fixed. Well, I’m happy to report that there is a way to avoid it! If you drop off the first layer of the ledge on the south side, about halfway up the ramp where you see the hole in the ceiling above you, you can safely travel along the outer rim of the staircase without triggering the trap (right image above). It’s not enough just to be physically dropped, you have to be almost falling completely off the stairs. I assume the engine detects where Garrett’s midpoint is, and thus thinks he is off the stairs. When inching up, you have to angle almost back towards the stairs 45 degrees, in order to climb in a straight line. It took a bit to find the right method, but it is easily repeatable.

 

The last difference is at the art collector’s. I could never return his key to the little alcove behind the banner. Now, the physics of either the key or the alcove (or both) has been altered to make this return possible (left image below). The silver coins in this room and the diamond from downstairs can therefore be taken. That adds 112 more loot to the total.

 

 

 

Statistics:

Time: 1:20:23

Loot: 4577 out of 4897

Pickpockets: 7 out of 9

Locks Picked: 6

Damage Dealt: 1 Damage Taken: 0

Back Stabs: 0 Knock Outs: 1

Bodies Discovered by Enemies: 2

Consumables: None

Ghost: Success!

Perfect Thief: Failed!

Supreme Thief: Success!

Perfect Supreme Thief: Failed!

 

Notes:

-          Couldn’t enter Lord Wimple’s to steal his gold. Breaking the window is the only way in. 25 gold skipped.

-          Had to skip all but one piece of loot in Calendra’s basement for Supreme. Anything more sets off the jumping skull. Taking a third piece spawns an alerted zombie. For normal Ghost the vase worth 100 can also be taken.

-          Alerted the frog outside the old witch’s house when picking the door. Skipped the jar worth 50 in there for Supreme.

-          The 2 bodies discovered are from the fights between Adrius’ haunt and the party guests. Not a bust.

-          The knockout and damage dealt is from blackjacking Ragnor. This is explicitly directed in the objectives and therefore not a bust.